Grim Hollow: Player's Guide
Ghostfire Gaming
Ghostfire Gaming
Advanced Ranged Weapon
Damage: 2d4 Piercing
Weight: 4 lb.
Cost: 200 GP
Properties:
- Ammunition (Range 20/80; Paper Cartridge Bullet): You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
- Blackpowder: Blackpowder weapons fire projectiles with ear-splitting noise, shredding armor with deadly force. When fired, Blackpowder weapons emit a deafening crack audible 300 feet away. A Blackpowder weapon exposed to heavy rain, submerged, or similarly drenched in water, can’t fire until dried for 1 hour. These weapons use paper cartridge bullets as ammunition.
- Light: When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.
- Loading: You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.