Ghostfire Gaming
Animalism. You gain proficiency in the Animal Handling and Nature skills. If you already have proficiency in that skill, you gain Expertise in it.
Auspex. You gain proficiency in the Investigation and Perception skills. If you already have proficiency in that skill, you gain Expertise in it.
Celerity. You gain an extra Reaction, which you can use with any of your existing Reactions.
Dominate. You gain proficiency in the Deception and Intimidation skills. If you already have proficiency in that skill, you gain Expertise in it.
Fortitude. Damage dealt to you except Fire and Radiant is reduced by an amount equal to your Proficiency Bonus.
Obfuscate. You gain proficiency in the Sleight of Hand and Stealth skills. If you already have proficiency in that skill, you gain Expertise in it.
Oblivion. You can see normally in Dim Light and Darkness—both magical and nonmagical—within 90 feet of yourself.
Potence. When you hit a creature with a Melee weapon or Unarmed Strike as part of the Attack action on your turn, you can deal extra damage to the target equal to your Proficiency Bonus.
Presence. You gain proficiency in the Performance and Persuasion skills. If you already have proficiency in that skill, you gain Expertise in it.
Protean. You can deal an extra 1d6 Slashing damage to a target you hit with an Unarmed Strike.
Repeatable. You can take this feat more than once, but you must choose a different Discipline each time.