Ghostfire Gaming
Kindred Feat (Prerequisite: Level 2+, Kindred Class)
You can focus your vampiric presence to instill emotions in others. You gain the following benefits.
Awe. As a Bonus Action, you give yourself Advantage on Charisma (Intimidation, Performance, and Persuasion) checks for 10 minutes.
You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Daunt. As a Bonus Action, make a Charisma (Intimidation) check and choose a creature you can see within 30 feet of you. The target must make a Wisdom saving throw with a DC equal to the result of your Intimidation check. On a failed save, the creature has the Frightened condition for 1 minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success. A creature with an Intelligence of 3 or lower automatically succeeds on its saving throw against the effect.
You can use this benefit a number of times equal to your Proficiency Bonus and regain all expended uses when you finish a Long Rest.