Most ability checks involve using a skill, which represents a category of things creatures try to do with an ability check. The descriptions of the actions you take specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is relevant in a situation.

If a creature is proficient in a skill, the creature applies its Proficiency Bonus to ability checks involving that skill. Without proficiency in a skill, a creature can still make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character has Athletics proficiency, the character adds their Proficiency Bonus to the Strength check. If the character lacks that proficiency, they make the check without adding their Proficiency Bonus.

Skill List

The skills are shown on the Skills table, which notes example uses for each skill proficiency as well as the ability check the skill most often applies to.

Skills
NameAbilityExample Uses
AcrobaticsDexterityStay on your feet in a tricky situation, or perform an acrobatic stunt.
Animal HandlingWisdomCalm or train an animal, or get an animal to behave in a certain way.
ArcanaIntelligenceRecall lore about spells, magic items, and the planes of existence.
AthleticsStrengthJump farther than normal, stay afloat in rough water, or break something.
DeceptionCharismaTell a convincing lie, or wear a disguise convincingly.
HistoryIntelligenceRecall lore about historical events, people, nations, and cultures.
InsightWisdomDiscern a person’s mood and intentions.
IntimidationCharismaAwe or threaten someone into doing what you want.
InvestigationIntelligenceFind obscure information in books, or deduce how something works.
MedicineWisdomDiagnose an illness, or determine what killed the recently slain.
NatureIntelligenceRecall lore about terrain, plants, animals, and weather.
PerceptionWisdomUsing a combination of senses, notice something that’s easy to miss.
PerformanceCharismaAct, tell a story, perform music, or dance.
PersuasionCharismaHonestly and graciously convince someone of something.
ReligionIntelligenceRecall lore about gods, religious rituals, and holy symbols.
Sleight of HandDexterityPick a pocket, conceal a handheld object, or perform legerdemain.
StealthDexterityEscape notice by moving quietly and hiding behind things.
SurvivalWisdomFollow tracks, forage, find a trail, or avoid natural hazards.