Martial Melee Weapon


Damage: 1d10 Piercing
Weight: 6 lb.
Cost: 10 GP


Properties:

  • Heavy: You have Disadvantage on attack rolls with a Heavy weapon if it’s a Melee weapon and your Strength score isn’t at least 13 or if it’s a Ranged weapon and your Dexterity score isn’t at least 13.
  • Reach: A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
  • Two-Handed (unless mounted): A Two-Handed weapon requires two hands when you attack with it.

Mastery:

  • Topple: If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.