Ghostfire Gaming
Kindred Feat (Prerequisite: Level 12+, Greater Discipline Acquisition Feat)
The vampiric Discipline of another clan or bloodline is now second nature to you. Gain one of the following benefits for which you already possess the matching Discipline from the Greater Discipline Acquisition feat.
Animalism. You can expend 1 Blood Point to cast the Charm Monster or Dominate Beast spell. When you cast the spell in this way, the target has Disadvantage on the saving throw against the spell.
Auspex. You can cast Detect Magic but only as a ritual. You can cast Clairvoyance and Telepathy. You can cast each of these spells without expending a spell slot. Once you cast either spell in this way, you can’t cast that spell in this way again until you finish a Long Rest.
Celerity. As a Bonus Action, you can expend 1 Blood Point to gain an additional action. That action can be used to take only the Attack (one attack only), Dash, Disengage, Dodge, Hide, or Utilize action.
Dominate. You can expend 3 Blood Points to cast the Mass Suggestion spell. When you cast the spell in this way, creatures have Disadvantage on the saving throw against the spell.
Fortitude. When you take damage except Fire and Radiant, you can take a Reaction to reduce the damage taken by your Proficiency Bonus plus your Constitution modifier (minimum reduction of 1).
Obfuscate. You can cast the Invisibility spell without expending a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. In addition, when you gain the Invisible condition, you can expend up to 3 Blood Points to grant up to three other creatures that you can see within 30 feet of yourself the Invisible condition for 1 minute. The number of Blood Points expended in this way equals the number of creatures affected by this feat.
Oblivion. You can expend 2 Blood Points to cast the Evard’s Black Tentacles spell. When you cast the spell in this way, the Black Tentacles deal 1d6 Bludgeoning damage and 2d6 Cold damage (instead of 3d6 Bludgeoning damage).
Potence. As a Bonus Action, you can expend up to 6 Blood Points to increase your Strength score by an amount equal to the number of Blood Points expended in this way for 1 hour.
Presence. You can cast the Suggestion spell without expending a spell slot.
Protean. You can expend 1 Blood Point to cast the Meld into Stone spell on yourself. When you cast the spell in this way, the object or surface must be dirt, sand, or clay, and the spell’s duration becomes 24 hours for that casting.
Repeatable. You can take this feat more than once, but you must choose a different Discipline each time.