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Level 1 Spells

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False Life

False Life

Properties2
tagsofficial
SourcePlayer's Handbook (5.5e)

1 min read

Level 1 Necromancy (Artificer, Sorcerer, Wizard)


Casting Time: Action
Range: Self
Components: V, S, M (a drop of alcohol)
Duration: Instantaneous


You gain 2d4 + 4 Temporary Hit Points.

Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1.


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