Level 2 Evocation (Cleric, Druid, Paladin, Ranger)


Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous


You unleash a blast of light and wind in a 15-foot Cone. Your allies in the Cone regain 2d6 Hit Points. Undead within the Cone that are Hostile to you must make a Constitution saving throw, taking 2d6 Radiant damage on a failed save, or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage and healing increase by 2d6 for each spell slot level above 2.