Level 4 Abjuration (Cleric, Paladin, Wizard)


Casting Time: 1 minute
Range: 5 feet
Components: V, S, M (adamantine or diamond powder worth 200+ GP, which the spell consumes)
Duration: 24 hours


You create a 20-foot-radius Sphere of faint, shimmering light centered on a point within range. You and a number of creatures of your choice up to your spellcasting ability modifier (minimum of 1 other creature) can absorb protective magic from the Sphere. When any of the chosen creatures finish a Long Rest in the area, the Sphere vanishes, and those creatures gain a +1 bonus to AC for the remainder of the duration. Chosen creatures who don’t finish a Long Rest in the Sphere gain no benefit.