The Magus Class
Sterling Vermin Adventuring Co.

Level 1 Enchantment (Bard, Ranger)


Casting Time: Reaction, which you take when a creature you can see within range makes an Initiative roll
Range: 60 feet
Components: V, S
Duration: Instantaneous


You tug on the threads of a creature’s awareness at a pivotal moment. The target must succeed on a Wisdom saving throw or take 3d4 Psychic damage, and its Initiative roll is reduced by the highest result of the damage dice.

Using a Higher-Level Spell Slot. The damage increases by 1d4 for each spell slot level above 1.