The Magus Class
Sterling Vermin Adventuring Co.

Level 1 Abjuration (Magus)


Casting Time: Reaction, which you take when you take damage from an attack
Range: Self
Components: S, M (a Shield worth 1+ GP)
Duration: Instantaneous


You gain 5 Temporary Hit Points and the creature that made the triggering attack must make a Strength saving throw. On a failure, the creature gains the Prone condition and it cannot right itself to end the condition until after the end of the current turn. These Temporary Hit Points vanish if any remain after 1 minute.

Using a Higher-Level Spell Slot. The Temporary Hit Points increase by 5 for each spell slot level above 1.