The Magus Class
Sterling Vermin Adventuring Co.

Level 3 Enchantment (Druid, Warlock)


Casting Time: Action
Range: 60 feet
Components: V, S, M (the skull of a deceased Humanoid)
Duration: Concentration, up to 1 minute


A creature of your choice within range that can see you must succeed on a Wisdom saving throw or have the Frightened condition for the duration. While a creature has the Frightened condition from this spell, it suffers the following effects:

  • When you deal damage to the target with an attack or spell, it takes an additional 1d4 Psychic damage.
  • If the target willingly moves more than half of its Speed in a turn it must immediately succeed on a Dexterity saving throw or have the Prone condition.
  • The target has Disadvantage on Wisdom (Perception) checks to notice actions, events, or creatures other than you.

If the target cannot see you on its turn, it can use its action to make the saving throw again, ending the Frightened condition on a success.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 3.