Steel Defender

Medium Construct, Neutral
AC

12 + your Intelligence modifier

HP

5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)

Speed

40 ft.

MODSAVE
Str14+2+2
Int4-3-3
MODSAVE
Dex12+1+1
Wis10+0+0
MODSAVE
Con14+2+2
Cha6-2-2
Immunities

Poison; Charmed, Exhaustion, Poisoned

Senses

Darkvision 60 ft.; Passive Perception 10

Languages

Understands the languages you know

CR

None (XP 0; PB equals your Proficiency Bonus)

Traits

Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.

Actions

Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.

Reactions

Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.