Steel Defender
12 + your Intelligence modifier
5 + five times your Artificer level (the defender has a number of Hit Dice [d8s] equal to your Artificer level)
40 ft.
Poison; Charmed, Exhaustion, Poisoned
Darkvision 60 ft.; Passive Perception 10
Understands the languages you know
None (XP 0; PB equals your Proficiency Bonus)
Traits
Steel Bond. Add your Proficiency Bonus to any ability check or saving throw the defender makes.
Actions
Force-Empowered Rend. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.
Repair (3/Day). The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.
Reactions
Deflect Attack. Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.