Ghostfire Gaming

Mutate Into an Apex Predator
Druids of the Circle of Mutation believe that nature should be improved in order to compete with the unnatural world. Their order hides in the darkest corners of swamps and forests, conducting experiments to warp the structure of their domain. They go unheard from for months, emerging from the wilds with twisted vines and mutated creatures at their side. These Druids have earned the scorn of other circles, discredited as those who have lost their way. In the eyes of these Druids, those who wish to preserve nature as it is simply fear what change brings.
Level 3: Circle Forms
You channel the endless possibilities of nature when you assume a Wild Shape form, granting you the benefits below.
Challenge Rating. The maximum Challenge Rating for the form equals your Druid level divided by 3 (rounded down).
Predator’s Strike. When you hit a creature with an attack roll using a Beast form’s attack in Wild Shape, you add +2 to the damage dealt.
Unpredictable. You can take the Dash, Disengage, or Influence action as a Bonus Action.
Level 3: Mutate Shape
When you assume a Wild Shape form, or as a Bonus Action while your Wild Shape is active, you can expend a spell slot to gain Mutation Points equal to the slot’s level. These Mutation Points last until they are spent, you gain additional Mutation Points, or you leave the form. While you have Mutation Points, you can spend them on your turn (no action required by you) to gain a Mutation from the list below. When you do, your body distends and reconstitutes in a gruesome display.
Mutations last until you leave the form or you expend a spell slot to gain Mutation Points.
Mutation Options
The following options are available to your Mutate Shape feature. The options are presented in alphabetical order.
Repeatable. A Mutation can be gained only once for each Wildshape use unless its description states otherwise in a “Repeatable” subsection.
Creature of the Sea
Cost: 1 Mutation Point
You gain a Swim Speed equal to your Speed, and you can breathe underwater. For an additional 1 Mutation Point, you gain a Swim Speed equal to twice your speed.
Creature of the Sky
Cost: 3 Mutation Points
You gain a Fly Speed of 30 feet. For an additional 2 Mutation Points, your Fly Speed increases to 60 feet.
Darkvision
Cost: 1 Mutation Point
You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
Disquieting Voice
Cost: 1 Mutation Point
You can comprehend and verbally communicate with Beasts, and you can use any of the Influence action’s skill options with them.
Echolocation
Cost: 3 Mutation Points
You have Blindsight with a range of 30 feet while you don’t have the Deafened condition.
Enlarge
Cost: 2 Mutation Points
Your size increases by one category (from Medium to Large, for example). You can spend an additional 2 Mutation Points to increase your size by two categories instead (from Medium to Huge, for example), gaining the benefits of the spell again. See the Enlarge/Reduce spell to determine the benefits gained from this ability.
Manipulate Objects
Cost: 1 Mutation Point
As a Bonus Action, you can take the Utilize action.
Multiattack
Cost: 2 Mutation Points
You can attack twice with a Wild Shape form’s attack instead of once whenever you take the Attack action on your turn.
Natural Armor
Cost: 2 Mutation Points
You gain a +1 bonus to Armor Class.
Repeatable. You can gain this Mutation more than once, but no more than three times.
Reduce
Cost: 1 Mutation Point
Your size decreases by one category (from Medium to Small, for example). You can spend an additional 2 Mutation Points to decrease your size by two categories instead (from Medium to Tiny, for example). See the Enlarge/Reduce spell to determine the benefits gained from this ability.
Venomous Attacks
Cost: 2 Mutation Points
Once per turn, a creature you hit with a Wild Shape form’s attack takes an extra 2d6 Poison damage, and you can force a creature you hit with a Wild Shape form’s attack to make a Constitution saving throw against your spell save DC. On a failed save, the creature is Poisoned for 1 minute. It can repeat the saving throw at the end of each of its turns, ending the Poisoned condition on a success.
Repeatable. You can gain this Mutation more than once, but no more than three times. For each additional 2 Mutation points, the attack does an additional 2d6 Poison damage.
Wall Crawler
Cost: 1 Mutation Point
You gain a Climb Speed equal to your Speed. For an additional 1 Mutation Point, you gain a Climb Speed equal to twice your Speed.
Level 6: Unnatural and Unnerving
When you expend a level 2+ spell slot to gain Mutation Points, you regain one expended spell slot. The slot you regain must be of a level lower than the slot you expended and can’t be higher than level 5.
In addition, while in Wild Shape form, you gain the following benefits.
Unnatural Attacks. Each of your attacks in Wild Shape form can deal its normal damage type or Force damage. You make this choice each time you hit with those attacks.
Unnerving Aura. You have Advantage on Charisma (Deception or Intimidation) and Wisdom (Animal Handling) checks.
Level 10: Endless Evolution
When you gain Mutation Points, you gain an additional number of Mutation Points equal to your Wisdom modifier (minimum 1). In addition, you can now spend your Mutation Points on the following Mutations.
Creature of Earth
Cost: 3 Mutation Points
You have Tremorsense with a range of 30 feet. You can spend 2 additional Mutation Points to gain a Burrow Speed equal to your Speed.
Elemental Inurement
Cost: 2 Mutation Points
You gain Resistance to one of the following damage types of your choice: Acid, Cold, Fire, Lightning, Poison, or Thunder.
Repeatable. You can gain this Mutation more than once, but you must choose a different Resistance each time.
Eldritch Assault
Cost: 2 Mutation Points
You gain a +1 bonus to attack rolls and damage rolls you make with your Wild Shape form’s attacks.
Repeatable. You can gain this Mutation more than once, but no more than three times.
Mystic Monster
Cost: 3 Mutation Points
You can cast spells while you’re in this Wild Shape form. If you have 18 or more Druid levels, creatures have Disadvantage on saving throws against spells you cast while this Mutation is active.
Rapid Regeneration
Cost: 5 Mutation Points
At the start of each of your turns, you regain Hit Points equal to your Wisdom modifier (minimum of 1 Hit Point regained).
Supernatural Hide
Cost: 5 Mutation Points
You have Resistance to Bludgeoning, Piercing, and Slashing damage.
Level 14: Apex Predator
Your mastery of mutation has made you an apex predator, granting you the following benefits.
Evolved Attacks. Once per turn, you can deal an extra 2d10 Force damage to a target you hit with a Wild Shape form’s attack.
Mutate Beasts. As a Magic action, you can touch a Beast and expend a spell slot, causing the target to mutate. You gain Mutation Points equal to the slot’s level, which you must immediately spend on Mutations for the Beast. Unspent Mutation Points are lost. Mutations remain until the Beast is targeted by this feature again. A Remove Curse, Greater Restoration or similar magic ends the Mutations.