Loot Tavern
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“I have flown as a ryūme, sung as a nue, and danced as a whirling kamaitachi, and yet the yokai remain every bit as unknowable and enigmatic as the day our bond was formed. They are beyond understanding. Relinquish your instinct to harness their strength and influence their actions; theirs is not a power you can dominate, it is only a power you can share.”
Druids belonging to the Circle of the Yokai seek a connection to nature beyond the physical, aligning themselves with the mysterious yokai spirits that embody and inhabit the natural world. This connection allows such druids to assume yokai forms, becoming entities of nature while retaining their own mind and voice. Moreover, such druids can encourage roaming yokai spirits to settle in plants, flames, pebbles, and streams, turning these facets of nature into grasping weeds, furious wildfires, stalwart bastions of rock, or living wyrms of water.
Level 2: Circle Spells
You have formed a bond with the yokai, mysterious spirits that populate the land. Your connection to the yokai grants you access to some spells when you reach certain levels in this class, as shown on the Circle of the Yokai Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of the Yokai Spells
| Druid Level | Spells |
|---|---|
| 2nd | Earthen Uppercut, Find Familiar |
| 3rd | Invisibility, Wanyūdō’s Fury |
| 5th | Haste, Water Wyrm |
| 7th | Compulsion, Lion’s Roar |
| 9th | Dominate Person, Eruption |
| 10th | Animate Objects |
Level 2: Yokai Wild Shape
Your circle’s connection to the realms allows you to assume more powerful, yokai forms. In addition to mundane Beasts, you can use your Wild Shape to transform into any Beast, Celestial, Construct, Fey, Fiend, Monstrosity, or Plant yokai with a CR up to the value in the Circle of the Yokai Wild Shapes table for your druid level. You do not gain access to the legendary actions of a creature you transform into.
Circle of the Yokai Wild Shapes
| Druid Level | Max. CR | Yokai | Limitations |
|---|---|---|---|
| 2nd | 1/2 | Bakezōri, Bancho-gama, Betobeto-kun, Betobeto-san, Ko-inari, Kodama Ponderling, Nuekō, Shumongani | No flying or swimming speed |
| 4th | 1 | Kamaitachi, Kasha, Kawawappa, Narigama, Ushi-Oni Moultling | No flying speed |
| 8th | 2 | Anise Starshooter, Futsu Kabuto, Hone Karakasa, Kappa, Kodama Muser, Stone Komainu, Tatsugoi | — |
| 12th | 3 | Animate Porcelain Doll, Animate Robe, Bitan, Ōmukade Spawn, Ryūme, Wanyūdō | — |
| 16th | 4 | Animate Armour, Ebi’ishi, Hemlock Whipweed, Jade Komainu, Kabuto Matriarch, Kappa Tideweaver, Nue | — |
| 20th | 5 | Dodomeki, Kanibōzu, Ushi-Oni | — |
In addition, while in any form using your Wild Shape, you retain more of your druidic power, granting the following benefits:
- You can speak as normal.
- You have advantage on Constitution saving throws to maintain concentration on a spell.
- You can cast spells present in the Circle of the Yokai Spells table or in your Wild Shape form’s statistics. When you cast a spell in this way, it doesn’t require material or somatic components, and you use your spell slots and druid spell save DC.
