Valda's Spire of Secrets
Mage Hand Press

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Ricochet Bullets from Every Angle

Accuracy means different things to different people. For you, true accuracy isn’t necessarily in hitting a target on the first shot, but might include hitting the mark after the bullet bounces around a dozen times. Your attacks are just as dangerous if they miss, or even after hitting their mark, as others’ are while they’re still in the air.

Level 3: Creative Trajectory

You can make your projectiles travel in unexpected ways. Your ranged attacks with weapons ignore Half Cover and Three-Quarters Cover.

Level 3: Ricochet [Maneuver]

When you miss with a ranged attack using a weapon, you can take a Bonus Action and expend one Risk Die to reroll the attack and add the Risk Die to the roll. You must use the new roll.

Level 6: Fancy Gunplay

Your flashy weapon tricks grant you the following benefits.

Gun Spinning. Once per turn when you make a Charisma (Performance) check or a Dexterity (Sleight of Hand) check using one of your Ranged weapons, you can roll a Risk Die and add it to the ability check without expending it.

Speed Loader. On your turn, you can reload a weapon with the Reload property without taking an action or Bonus Action.

Level 10: Deft Deflection [Maneuver]

You can shoot projectiles out of the air. When an ally within 30 feet of you is hit by an attack, you can take a Reaction and expend one Risk Die to grant that ally the benefit of the Skin of Your Teeth maneuver against that attack. You must be holding a Ranged weapon to use this maneuver.

Level 14: Pinball Shot

Once on each of your turns when you hit a creature with a ranged attack using a weapon, you can deflect the projectile at additional targets. Choose a different target within 30 feet of the first and make an attack roll against it. On a hit, you can repeat this attack against a new target within 30 feet until you miss or make a total of five attacks. You can’t target the same creature with more than one attack each time you use this feature.

Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by expending two Risk Dice (no action required).