Mage Hand Press
Caption
Sling Webs and Crawl Walls
A life-changing event, such as being cursed by a drider or being bitten by a dangerously transmuted arachnid, has imbued you with the abilities of a spider. This transformation might have left you physically unchanged, or you may have developed a half-dozen eyes, lanky and hairy limbs, or a set of inhuman mandibles. Whatever the side effects, you can now produce deadly poison and ropes of silken web from your palms, and even scale walls with your fingertips.
Level 3: Webbing
You can magically produce sticky, silken spider webs from your hands as a Bonus Action. This web dissolves after 1 minute. When you create the webs, you can use them to do one of the following.
Pull Yourself. You project a line of web at a point you can see within 30 feet, pulling yourself to that point in a straight line without provoking Opportunity Attacks. You can use this benefit as a Reaction when you fall to pull yourself up to 10 feet in any direction.
Manipulate Objects. You can use a line of web to manipulate an object that isn’t being worn or carried within 30 feet. For example, you can pull an object to your hand, close a door, or snatch a Small or smaller object weighing less than 10 pounds.
Create Rope. You create a 60-foot-long Rope of web and anchor it to a point you choose.
Web Spell. You cast Web without a spell slot as a part of the Bonus Action used for this feature (DC equals 8 plus your Dexterity modifier and Proficiency Bonus). When you cast it using this feature, the webs fill a 5-foot Cube, and the spell’s duration becomes 1 minute. You can cast this spell using this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
Level 3: Venomous Strike
When you deal Sneak Attack damage to a creature, you can choose for the Sneak Attack to deal d8s of Poison damage instead of d6s of the same type dealt by the weapon.
Level 9: Wall Crawling
You’ve become accustomed to moving like a spider, granting you the following benefits.
Climber. You gain a Climb Speed equal to your Speed.
Hiding on Ceilings. If you are on a ceiling and Lightly Obscured, you can take the Hide action as long as any enemy that could see you is below you.
Spider Climb. You can move up, down, and across vertical surfaces and along ceilings, while leaving your hands free.
Level 13: Spider Sense
When you make a saving throw and take damage, you can take a Reaction to use your Uncanny Dodge, halving the damage you take (round down).
Level 17: Paralytic Venom
You gain the following Cunning Strike option.
Paralyze (Cost: 4d6). When you deal Poison damage with your Venomous Strike, the target must succeed on a Constitution saving throw or have the Paralyzed condition until the end of your next turn.
