Steinhardt's Guide to the Eldritch Hunt
MonkeyDM

Level 4 Necromancy (Osteomancy) (Cleric, Druid)


Casting Time: Action
Range: 30 feet
Components: V, S, M (a piece of spinal bone and a diamond worth 300+ GP, which the spell consumes)
Duration: Instantaneous


You drain the bone marrow of a creature, attempting to steal its life force and transfer it to another creature of your choice. Make a ranged spell attack against a creature within range. On a hit, the target takes 4d6 Necrotic damage. Choose another creature within range; it regains a number of Hit Points equal to the damage dealt, or if it was dead for less than 1 minute, the creature returns to life with Hit Points equal to the number regained. If any of the targets do not have bones, the spell fails. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 4.