The Magus Class
Sterling Vermin Adventuring Co.

Level 4 Necromancy (Warlock, Wizard)


Casting Time: Action
Range: 120 feet
Components: V, S, M (a gravestone ground into powder)
Duration: Instantaneous


A black speck of dust floats to a point you choose within range before erupting with necrotic energy. Each Undead in a 20-foot-radius Sphere centred on that point regains 3d8 Hit Points. Other creatures and objects within the Sphere must make a Constitution saving throw, taking 6d8 Necrotic damage on a failed save. A Humanoid killed by this spell transforms into a Zombie which immediately acts at the start of the next round, and is hostile to all creatures, including you.

Using a Higher-Level Spell Slot. The damage and healing both increase by 1d8 for every spell slot level above 4.