
Core Wizard Traits
| Primary Ability | Intelligence |
|---|---|
| Hit Point Die | D6 per Wizard level |
| Saving Throw Proficiencies | Intelligence and Wisdom |
| Skill Proficiencies | Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion |
| Weapon Proficiencies | Simple weapons |
| Armor Training | None |
| Starting Equipment | Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP |
Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.
Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of magic, particularly the categorization of spells into schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination.
But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.
Becoming a Wizard…
As a Level 1 Character
- Gain all the traits in the Core Wizard Traits table.
- Gain the Wizard’s level 1 features, which are listed in the Wizard Features table.
As a Multiclass Character
- Gain the Hit Point Die from the Core Wizard Traits table.
- Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. See the multiclassing rules to determine your available spell slots.
Wizard Class Features
As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.
Wizard Features
| Level | Proficiency Bonus | Class Features | Cantrips | Prepared Spells | — Spell Slots per Spell Level — | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||||
| 1 | +2 | Spellcasting, Ritual Adept, Arcane Recovery | 3 | 4 | 2 | — | — | — | — | — | — | — | — |
| 2 | +2 | Scholar | 3 | 5 | 3 | — | — | — | — | — | — | — | — |
| 3 | +2 | Wizard Subclass | 3 | 6 | 4 | 2 | — | — | — | — | — | — | — |
| 4 | +2 | Ability Score Improvement | 4 | 7 | 4 | 3 | — | — | — | — | — | — | — |
| 5 | +3 | Memorize Spell | 4 | 9 | 4 | 3 | 2 | — | — | — | — | — | — |
| 6 | +3 | Subclass feature | 4 | 10 | 4 | 3 | 3 | — | — | — | — | — | — |
| 7 | +3 | — | 4 | 11 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8 | +3 | Ability Score Improvement | 4 | 12 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9 | +4 | — | 4 | 14 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10 | +4 | Subclass feature | 5 | 15 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11 | +4 | — | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12 | +4 | Ability Score Improvement | 5 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13 | +5 | — | 5 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14 | +5 | Subclass feature | 5 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15 | +5 | — | 5 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16 | +5 | Ability Score Improvement | 5 | 21 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17 | +6 | — | 5 | 22 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | +6 | Spell Mastery | 5 | 23 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | +6 | Epic Boon | 5 | 24 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | +6 | Signature Spells | 5 | 25 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Level 1: Spellcasting
As a student of arcane magic, you have learned to cast spells. See Spellcasting for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard spell list later in the class’s description.
Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.
When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.
Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting Identify. You determine the book’s appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.
The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice. Detect Magic, Feather Fall, Mage Armor, Magic Missile, Sleep, and Thunderwave are recommended.
Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.
Spell Slots. The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.
The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.
If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.
Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.
Spellcasting Ability. Intelligence is your spellcasting ability for your Wizard spells.
Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells.
Expanding and Replacing a Spellbook
The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook.
Copying a Spell into the Book. When you find a level 1+ Wizard spell, you can copy it into your spellbook if it’s of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook.
Copying the Book. You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.
If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.
Level 1: Ritual Adept
You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.
Level 1: Arcane Recovery
You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.
Once you use this feature, you can’t do so again until you finish a Long Rest.
Level 2: Scholar
While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.
Level 3: Wizard Subclass
You gain a Wizard subclass of your choice. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower.
Level 4: Ability Score Improvement
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 8, 12, and 16.
Caption
The elf queen Yolande awes a red dragon with her spell, Yolande’s Regal Presence
Level 5: Memorize Spell
Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.
Level 18: Spell Mastery
You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.
Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.
Level 19: Epic Boon
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.
Level 20: Signature Spells
Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can’t cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.
Wizard Spell List
This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. For unofficial spells, see Third Party Wizard Spells.
Cantrips (Level 0 Wizard Spells)
| Name | School | Special | Source |
|---|---|---|---|
| Acid Splash | Evocation | — | Player’s Handbook 5.5e |
| Blade Ward | Abjuration | C | Player’s Handbook 5.5e |
| Booming Blade | Evocation | M | Sword Coast Adventurer’s Guide |
| Chill Touch | Necromancy | — | Player’s Handbook 5.5e |
| Control Flames | Transmutation | — | Elemental Evil Player’s Companion |
| Create Bonfire | Conjuration | C | Elemental Evil Player’s Companion |
| Dancing Lights | Illusion | C | Player’s Handbook 5.5e |
| Elementalism | Transmutation | — | Player’s Handbook 5.5e |
| Fire Bolt | Evocation | — | Player’s Handbook 5.5e |
| Friends | Enchantment | C | Player’s Handbook 5.5e |
| Frostbite | Evocation | — | Elemental Evil Player’s Companion |
| Green-Flame Blade | Evocation | M | Sword Coast Adventurer’s Guide |
| Gust | Transmutation | — | Elemental Evil Player’s Companion |
| Infestation | Conjuration | — | Xanathar’s Guide to Everything |
| Light | Evocation | — | Player’s Handbook 5.5e |
| Lightning Lure | Evocation | — | Sword Coast Adventurer’s Guide |
| Mage Hand | Conjuration | — | Player’s Handbook 5.5e |
| Mending | Transmutation | — | Player’s Handbook 5.5e |
| Message | Transmutation | — | Player’s Handbook 5.5e |
| Mind Sliver | Enchantment | — | Player’s Handbook 5.5e |
| Minor Illusion | Illusion | — | Player’s Handbook 5.5e |
| Mold Earth | Transmutation | — | Elemental Evil Player’s Companion |
| Poison Spray | Necromancy | — | Player’s Handbook 5.5e |
| Prestidigitation | Transmutation | — | Player’s Handbook 5.5e |
| Ray of Frost | Evocation | — | Player’s Handbook 5.5e |
| Shape Water | Transmutation | — | Elemental Evil Player’s Companion |
| Shocking Grasp | Evocation | — | Player’s Handbook 5.5e |
| Sword Burst | Conjuration | — | Sword Coast Adventurer’s Guide |
| Thunderclap | Evocation | — | Player’s Handbook 5.5e |
| Toll the Dead | Necromancy | — | Player’s Handbook 5.5e |
| True Strike | Divination | M | Player’s Handbook 5.5e |
Level 1 Wizard Spells
| Name | School | Special | Source |
|---|---|---|---|
| Absorb Elements | Abjuration | — | Elemental Evil Player’s Companion |
| Alarm | Abjuration | R | Player’s Handbook 5.5e |
| Burning Hands | Evocation | — | Player’s Handbook 5.5e |
| Buzzing Bee | Conjuration | C | D&D Beyond Drops |
| Catapult | Transmutation | — | Elemental Evil Player’s Companion |
| Cause Fear | Necromancy | C | Xanathar’s Guide to Everything |
| Charm Person | Enchantment | — | Player’s Handbook 5.5e |
| Chromatic Orb | Evocation | M | Player’s Handbook 5.5e |
| Color Spray | Illusion | — | Player’s Handbook 5.5e |
| Comprehend Languages | Divination | R | Player’s Handbook 5.5e |
| Detect Magic | Divination | C, R | Player’s Handbook 5.5e |
| Disguise Self | Illusion | — | Player’s Handbook 5.5e |
| Distort Value | Illusion | — | Acquisitions Incorporated |
| Earth Tremor | Evocation | — | Elemental Evil Player’s Companion |
| Expeditious Retreat | Transmutation | C | Player’s Handbook 5.5e |
| False Life | Necromancy | — | Player’s Handbook 5.5e |
| Feather Fall | Transmutation | — | Player’s Handbook 5.5e |
| Feign Interest | Illusion | — | D&D Beyond Drops |
| Find Familiar | Conjuration | R, M | Player’s Handbook 5.5e |
| Fog Cloud | Conjuration | C | Player’s Handbook 5.5e |
| Frost Fingers | Evocation | — | Icewind Dale: Rime of the Frostmaiden |
| Grease | Conjuration | — | Player’s Handbook 5.5e |
| Ice Knife | Conjuration | — | Player’s Handbook 5.5e |
| Identify | Divination | R, M | Player’s Handbook 5.5e |
| Illusory Script | Illusion | R, M | Player’s Handbook 5.5e |
| Jim’s Magic Missile | Evocation | M | Acquisitions Incorporated |
| Jump | Transmutation | — | Player’s Handbook 5.5e |
| Longstrider | Transmutation | — | Player’s Handbook 5.5e |
| Mage Armor | Abjuration | — | Player’s Handbook 5.5e |
| Magic Missile | Evocation | — | Player’s Handbook 5.5e |
| Protection from Evil and Good | Abjuration | C, M | Player’s Handbook 5.5e |
| Quick Clothier | Transmutation | — | D&D Beyond Drops |
| Ray of Sickness | Necromancy | — | Player’s Handbook 5.5e |
| Shield | Abjuration | — | Player’s Handbook 5.5e |
| Silent Image | Illusion | C | Player’s Handbook 5.5e |
| Silvery Barbs | Enchantment | — | Strixhaven: A Curriculum of Chaos |
| Sleep | Enchantment | C | Player’s Handbook 5.5e |
| Snare | Abjuration | M | Xanathar’s Guide to Everything |
| Spellfire Flare | Evocation | Forgotten Realms: Heroes of Faerûn | |
| Tasha’s Caustic Brew | Evocation | C | Tasha’s Cauldron of Everything |
| Tasha’s Hideous Laughter | Enchantment | C | Player’s Handbook 5.5e |
| Tenser’s Floating Disk | Conjuration | R | Player’s Handbook 5.5e |
| Thunderwave | Evocation | — | Player’s Handbook 5.5e |
| Unseen Servant | Conjuration | R | Player’s Handbook 5.5e |
| Wardaway | Abjuration | — | Forgotten Realms: Heroes of Faerûn |
| Witch Bolt | Evocation | C | Player’s Handbook 5.5e |
Level 2 Wizard Spells
| Name | School | Special | Source |
|---|---|---|---|
| Aganazzar’s Scorcher | Evocation | — | Elemental Evil Player’s Companion |
| Air Bubble | Conjuration | — | Spelljammer: Adventures in Space |
| Alter Self | Transmutation | C | Player’s Handbook 5.5e |
| Arcane Lock | Abjuration | M | Player’s Handbook 5.5e |
| Arcane Vigor | Abjuration | — | Player’s Handbook 5.5e |
| Augury | Divination | R, M | Player’s Handbook 5.5e |
| Battle Familiar | Conjuration | M | Arcana Unleashed |
| Blindness/Deafness | Transmutation | — | Player’s Handbook 5.5e |
| Blur | Illusion | C | Player’s Handbook 5.5e |
| Borrowed Knowledge | Divination | M | Strixhaven: A Curriculum of Chaos |
| Cloud of Daggers | Conjuration | C | Player’s Handbook 5.5e |
| Conjure Tools | Conjuration | — | D&D Beyond Drops |
| Continual Flame | Evocation | M | Player’s Handbook 5.5e |
| Crown of Madness | Enchantment | C | Player’s Handbook 5.5e |
| Darkness | Evocation | C | Player’s Handbook 5.5e |
| Darkvision | Transmutation | — | Player’s Handbook 5.5e |
| Death Armor | Necromancy | M | Forgotten Realms: Heroes of Faerûn |
| Deryan’s Helpful Homunculi | Conjuration | R, M | Forgotten Realms: Heroes of Faerûn |
| Detect Thoughts | Divination | C | Player’s Handbook 5.5e |
| Disruptive Tune | Abjuration | C | Arcana Unleashed |
| Dragon’s Breath | Transmutation | C | Player’s Handbook 5.5e |
| Dueling Ground | Abjuration | R, M | Arcana Unleashed |
| Dust Devil | Conjuration | C | Elemental Evil Player’s Companion |
| Earthbind | Transmutation | C | Elemental Evil Player’s Companion |
| Elminster’s Elusion | Abjuration | C | Forgotten Realms: Heroes of Faerûn |
| Enhance Ability | Transmutation | C | Player’s Handbook 5.5e |
| Enlarge/Reduce | Transmutation | C | Player’s Handbook 5.5e |
| Flaming Sphere | Conjuration | C | Player’s Handbook 5.5e |
| Flock of Familiars | Conjuration | C | Lost Laboratory of Kwalish |
| Gentle Repose | Necromancy | R, M | Player’s Handbook 5.5e |
| Gift of Gab | Enchantment | M | Acquisitions Incorporated |
| Gust of Wind | Evocation | C | Player’s Handbook 5.5e |
| Hold Person | Enchantment | C | Player’s Handbook 5.5e |
| Invisibility | Illusion | C | Player’s Handbook 5.5e |
| Jim’s Glowing Coin | Enchantment | M | Acquisitions Incorporated |
| Kinetic Jaunt | Transmutation | C | Strixhaven: A Curriculum of Chaos |
| Knock | Transmutation | — | Player’s Handbook 5.5e |
| Levitate | Transmutation | C | Player’s Handbook 5.5e |
| Locate Object | Divination | C | Player’s Handbook 5.5e |
| Magic Mouth | Illusion | R, M | Player’s Handbook 5.5e |
| Magic Weapon | Transmutation | — | Player’s Handbook 5.5e |
| Maximilian’s Earthen Grasp | Transmutation | C | Elemental Evil Player’s Companion |
| Melf’s Acid Arrow | Evocation | — | Player’s Handbook 5.5e |
| Mind Spike | Divination | C | Player’s Handbook 5.5e |
| Mirror Image | Illusion | — | Player’s Handbook 5.5e |
| Misty Step | Conjuration | — | Player’s Handbook 5.5e |
| Nathair’s Mischief | Illusion | C | Fizban’s Treasury of Dragons |
| Nystul’s Magic Aura | Illusion | — | Player’s Handbook 5.5e |
| Phantasmal Force | Illusion | C | Player’s Handbook 5.5e |
| Pinky Swear | Abjuration | — | D&D Beyond Drops |
| Pyrotechnics | Transmutation | — | Elemental Evil Player’s Companion |
| Ray of Enfeeblement | Necromancy | C | Player’s Handbook 5.5e |
| Rime’s Binding Ice | Evocation | — | Fizban’s Treasury of Dragons |
| Rope Trick | Transmutation | — | Player’s Handbook 5.5e |
| Scorching Ray | Evocation | — | Player’s Handbook 5.5e |
| See Invisibility | Divination | — | Player’s Handbook 5.5e |
| Shadow Blade | Illusion | C | Xanathar’s Guide to Everything |
| Shatter | Evocation | — | Player’s Handbook 5.5e |
| Skywrite | Transmutation | C, R | Elemental Evil Player’s Companion |
| Snilloc’s Snowball Swarm | Evocation | — | Elemental Evil Player’s Companion |
| Spider Climb | Transmutation | C | Player’s Handbook 5.5e |
| Spray of Cards | Conjuration | — | The Book of Many Things |
| Suggestion | Enchantment | C | Player’s Handbook 5.5e |
| Tasha’s Mind Whip | Enchantment | — | Tasha’s Cauldron of Everything |
| Uncertain Footing | Illusion | C | Arcana Unleashed |
| Vortex Warp | Conjuration | — | Strixhaven: A Curriculum of Chaos |
| Warding Wind | Evocation | C | Elemental Evil Player’s Companion |
| Warp Sense | Divination | C | Planescape: Adventures in the Multiverse |
| Web | Conjuration | C | Player’s Handbook 5.5e |
| Wither and Bloom | Necromancy | — | Arcana Unleashed |
Level 3 Wizard Spells
| Name | School | Special | Source |
|---|---|---|---|
| Animate Dead | Necromancy | — | Player’s Handbook 5.5e |
| Antagonize | Enchantment | — | The Book of Many Things |
| Ashardalon’s Stride | Transmutation | C | Fizban’s Treasury of Dragons |
| Astral Flood | Evocation | — | D&D Beyond Drops |
| Bestow Curse | Necromancy | C | Player’s Handbook 5.5e |
| Blink | Transmutation | — | Player’s Handbook 5.5e |
| Cacophonic Shield | Evocation | C | Forgotten Realms: Heroes of Faerûn |
| Catnap | Enchantment | — | Arcana Unleashed |
| Clairvoyance | Divination | C, M | Player’s Handbook 5.5e |
| Conjure Constructs | Conjuration | C | Forgotten Realms: Heroes of Faerûn |
| Counterspell | Abjuration | — | Player’s Handbook 5.5e |
| Dispel Magic | Abjuration | — | Player’s Handbook 5.5e |
| Enemies Abound | Enchantment | C | Xanathar’s Guide to Everything |
| Erupting Earth | Transmutation | — | Elemental Evil Player’s Companion |
| Fast Friends | Enchantment | C | Acquisitions Incorporated |
| Fear | Illusion | C | Player’s Handbook 5.5e |
| Feign Death | Necromancy | R | Player’s Handbook 5.5e |
| Fireball | Evocation | — | Player’s Handbook 5.5e |
| Flame Arrows | Transmutation | C | Elemental Evil Player’s Companion |
| Fly | Transmutation | C | Player’s Handbook 5.5e |
| Galder’s Tower | Conjuration | — | Lost Laboratory of Kwalish |
| Gaseous Form | Transmutation | C | Player’s Handbook 5.5e |
| Glyph of Warding | Abjuration | M | Player’s Handbook 5.5e |
| Haste | Transmutation | C | Player’s Handbook 5.5e |
| Hypnotic Pattern | Illusion | C | Player’s Handbook 5.5e |
| Incite Greed | Enchantment | C, M | Acquisitions Incorporated |
| Inflict Doubt | Enchantment | C | Arcana Unleashed |
| Intellect Fortress | Abjuration | C | Tasha’s Cauldron of Everything |
| Laeral’s Silver Lance | Evocation | M | Forgotten Realms: Heroes of Faerûn |
| Leomund’s Tiny Hut | Evocation | R | Player’s Handbook 5.5e |
| Life Transference | Necromancy | — | Xanathar’s Guide to Everything |
| Lightning Bolt | Evocation | — | Player’s Handbook 5.5e |
| Magic Circle | Abjuration | M | Player’s Handbook 5.5e |
| Major Image | Illusion | C | Player’s Handbook 5.5e |
| Melf’s Minute Meteors | Evocation | C | Elemental Evil Player’s Companion |
| Nondetection | Abjuration | M | Player’s Handbook 5.5e |
| Phantom Steed | Illusion | R | Player’s Handbook 5.5e |
| Protection from Energy | Abjuration | C | Player’s Handbook 5.5e |
| Remove Curse | Abjuration | — | Player’s Handbook 5.5e |
| Sending | Divination | — | Player’s Handbook 5.5e |
| Sleet Storm | Conjuration | C | Player’s Handbook 5.5e |
| Slow | Transmutation | C | Player’s Handbook 5.5e |
| Speak with Dead | Necromancy | — | Player’s Handbook 5.5e |
| Spirit Shroud | Necromancy | C | Tasha’s Cauldron of Everything |
| Stinking Cloud | Conjuration | C | Player’s Handbook 5.5e |
| Summon Fey | Conjuration | C, M | Player’s Handbook 5.5e |
| Summon Lesser Demons | Conjuration | C | Xanathar’s Guide to Everything |
| Summon Shadowspawn | Conjuration | C, M | Tasha’s Cauldron of Everything |
| Summon Undead | Necromancy | C, M | Player’s Handbook 5.5e |
| Syluné’s Viper | Conjuration | — | Forgotten Realms: Heroes of Faerûn |
| Thunder Step | Conjuration | — | Xanathar’s Guide to Everything |
| Tidal Wave | Conjuration | — | Elemental Evil Player’s Companion |
| Tiny Servant | Transmutation | — | Xanathar’s Guide to Everything |
| Tongues | Divination | — | Player’s Handbook 5.5e |
| Vampiric Touch | Necromancy | C | Player’s Handbook 5.5e |
| Wall of Sand | Evocation | C | Elemental Evil Player’s Companion |
| Wall of Water | Evocation | C | Elemental Evil Player’s Companion |
| Water Breathing | Transmutation | R | Player’s Handbook 5.5e |
Level 4 Wizard Spells
| Name | School | Special | Source |
|---|---|---|---|
| Arcane Eye | Divination | C | Player’s Handbook 5.5e |
| Backlash | Abjuration | — | Forgotten Realms: Heroes of Faerûn |
| Banishment | Abjuration | C | Player’s Handbook 5.5e |
| Blight | Necromancy | — | Player’s Handbook 5.5e |
| Charm Monster | Enchantment | — | Player’s Handbook 5.5e |
| Confusion | Enchantment | C | Player’s Handbook 5.5e |
| Conjure Minor Elementals | Conjuration | C | Player’s Handbook 5.5e |
| Control Water | Transmutation | C | Player’s Handbook 5.5e |
| Dimension Door | Conjuration | — | Player’s Handbook 5.5e |
| Distorted Distance | Illusion | C | Arcana Unleashed |
| Divination | Divination | R, M | Player’s Handbook 5.5e |
| Elemental Bane | Transmutation | C | Elemental Evil Player’s Companion |
| Evard’s Black Tentacles | Conjuration | C | Player’s Handbook 5.5e |
| Fabricate | Transmutation | — | Player’s Handbook 5.5e |
| Festering Blast | Necromancy | — | Arcana Unleashed |
| Fire Shield | Evocation | — | Player’s Handbook 5.5e |
| Galder’s Speedy Courier | Conjuration | M | Lost Laboratory of Kwalish |
| Gate Seal | Abjuration | M | Planescape: Adventures in the Multiverse |
| Greater Invisibility | Illusion | C | Player’s Handbook 5.5e |
| Hallucinatory Terrain | Illusion | — | Player’s Handbook 5.5e |
| Ice Storm | Evocation | — | Player’s Handbook 5.5e |
| Leomund’s Secret Chest | Conjuration | M | Player’s Handbook 5.5e |
| Locate Creature | Divination | C | Player’s Handbook 5.5e |
| Mordenkainen’s Faithful Hound | Conjuration | — | Player’s Handbook 5.5e |
| Mordenkainen’s Private Sanctum | Abjuration | — | Player’s Handbook 5.5e |
| Otiluke’s Resilient Sphere | Abjuration | C | Player’s Handbook 5.5e |
| Phantasmal Killer | Illusion | C | Player’s Handbook 5.5e |
| Polymorph | Transmutation | C | Player’s Handbook 5.5e |
| Raulothim’s Psychic Lance | Enchantment | — | Fizban’s Treasury of Dragons |
| Sickening Radiance | Evocation | C | Xanathar’s Guide to Everything |
| Spellfire Storm | Evocation | C | Forgotten Realms: Heroes of Faerûn |
| Spirit of Death | Necromancy | C, M | The Book of Many Things |
| Stone Shape | Transmutation | — | Player’s Handbook 5.5e |
| Stoneskin | Transmutation | C, M | Player’s Handbook 5.5e |
| Storm Sphere | Evocation | C | Elemental Evil Player’s Companion |
| Summon Aberration | Conjuration | C, M | Player’s Handbook 5.5e |
| Summon Construct | Conjuration | C, M | Player’s Handbook 5.5e |
| Summon Elemental | Conjuration | C, M | Player’s Handbook 5.5e |
| Summon Greater Demon | Conjuration | C | Xanathar’s Guide to Everything |
| Vitriolic Sphere | Evocation | — | Player’s Handbook 5.5e |
| Wall of Fire | Evocation | C | Player’s Handbook 5.5e |
| Watery Sphere | Conjuration | C | Elemental Evil Player’s Companion |
Level 5 Wizard Spells
| Name | School | Special | Source |
|---|---|---|---|
| Alustriel’s Mooncloak | Abjuration | C, M | Forgotten Realms: Heroes of Faerûn |
| Animate Objects | Transmutation | C | Player’s Handbook 5.5e |
| Bigby’s Hand | Evocation | C | Player’s Handbook 5.5e |
| Circle of Power | Abjuration | C | Player’s Handbook 5.5e |
| Cloudkill | Conjuration | C | Player’s Handbook 5.5e |
| Cone of Cold | Evocation | — | Player’s Handbook 5.5e |
| Conjure Elemental | Conjuration | C | Player’s Handbook 5.5e |
| Contact Other Plane | Divination | R | Player’s Handbook 5.5e |
| Control Winds | Transmutation | C | Elemental Evil Player’s Companion |
| Create Spelljamming Helm | Transmutation | M | Spelljammer: Adventures in Space |
| Creation | Illusion | — | Player’s Handbook 5.5e |
| Danse Macabre | Necromancy | C | Xanathar’s Guide to Everything |
| Dawn | Evocation | C, M | Xanathar’s Guide to Everything |
| Dominate Person | Enchantment | C | Player’s Handbook 5.5e |
| Dream | Illusion | — | Player’s Handbook 5.5e |
| Enervation | Necromancy | C | Arcana Unleashed |
| Far Step | Conjuration | C | Xanathar’s Guide to Everything |
| Geas | Enchantment | — | Player’s Handbook 5.5e |
| Grave Ground | Necromancy | C | Arcana Unleashed |
| Hold Monster | Enchantment | C | Player’s Handbook 5.5e |
| Immolation | Evocation | C | Elemental Evil Player’s Companion |
| Infernal Calling | Conjuration | C, M | Xanathar’s Guide to Everything |
| Jallarzi’s Storm of Radiance | Evocation | C | Player’s Handbook 5.5e |
| Legend Lore | Divination | M | Player’s Handbook 5.5e |
| Mislead | Illusion | C | Player’s Handbook 5.5e |
| Modify Memory | Enchantment | C | Player’s Handbook 5.5e |
| Mordenkainen’s Lucubration | Divination | — | Arcana Unleashed |
| Negative Energy Flood | Necromancy | — | Arcana Unleashed |
| Passwall | Transmutation | — | Player’s Handbook 5.5e |
| Planar Binding | Abjuration | M | Player’s Handbook 5.5e |
| Rary’s Telepathic Bond | Divination | R | Player’s Handbook 5.5e |
| Scrying | Divination | C, M | Player’s Handbook 5.5e |
| Seeming | Illusion | — | Player’s Handbook 5.5e |
| Skill Empowerment | Transmutation | C | Xanathar’s Guide to Everything |
| Songal’s Elemental Suffusion | Transmutation | C, M | Forgotten Realms: Heroes of Faerûn |
| Spirit Lantern | Necromancy | — | Arcana Unleashed |
| Steel Wind Strike | Conjuration | M | Player’s Handbook 5.5e |
| Summon Dragon | Conjuration | C, M | Player’s Handbook 5.5e |
| Synaptic Static | Enchantment | — | Player’s Handbook 5.5e |
| Telekinesis | Transmutation | C | Player’s Handbook 5.5e |
| Teleportation Circle | Conjuration | M | Player’s Handbook 5.5e |
| Transmute Rock | Transmutation | — | Elemental Evil Player’s Companion |
| Wall of Force | Evocation | C | Player’s Handbook 5.5e |
| Wall of Light | Evocation | C | Xanathar’s Guide to Everything |
| Wall of Stone | Evocation | C | Player’s Handbook 5.5e |
| Waves of Exhaustion | Necromancy | C | Arcana Unleashed |
| Yolande’s Regal Presence | Enchantment | C | Player’s Handbook 5.5e |
Level 6 Wizard Spells
| Name | School | Special | Source |
|---|---|---|---|
| Arcane Gate | Conjuration | C | Player’s Handbook 5.5e |
| Chain Lightning | Evocation | — | Player’s Handbook 5.5e |
| Circle of Death | Necromancy | M | Player’s Handbook 5.5e |
| Contingency | Abjuration | M | Player’s Handbook 5.5e |
| Create Homunculus | Transmutation | M | Xanathar’s Guide to Everything |
| Create Undead | Necromancy | M | Player’s Handbook 5.5e |
| Disintegrate | Transmutation | — | Player’s Handbook 5.5e |
| Drawmij’s Instant Summons | Conjuration | R, M | Player’s Handbook 5.5e |
| Elminster’s Effulgent Spheres | Evocation | M | Forgotten Realms: Heroes of Faerûn |
| Eyebite | Necromancy | C | Player’s Handbook 5.5e |
| Fizban’s Platinum Shield | Abjuration | C, M | Fizban’s Treasury of Dragons |
| Flesh to Stone | Transmutation | C | Player’s Handbook 5.5e |
| Globe of Invulnerability | Abjuration | C | Player’s Handbook 5.5e |
| Guards and Wards | Abjuration | M | Player’s Handbook 5.5e |
| Investiture of Flame | Transmutation | C | Elemental Evil Player’s Companion |
| Investiture of Ice | Transmutation | C | Elemental Evil Player’s Companion |
| Investiture of Stone | Transmutation | C | Elemental Evil Player’s Companion |
| Investiture of Wind | Transmutation | C | Elemental Evil Player’s Companion |
| Leomund’s Lamentable Belaborment | Enchantment | — | D&D Beyond Drops |
| Magic Jar | Necromancy | M | Player’s Handbook 5.5e |
| Mass Suggestion | Enchantment | — | Player’s Handbook 5.5e |
| Mental Prison | Illusion | C | Xanathar’s Guide to Everything |
| Move Earth | Transmutation | C | Player’s Handbook 5.5e |
| Otiluke’s Freezing Sphere | Evocation | — | Player’s Handbook 5.5e |
| Otto’s Irresistible Dance | Enchantment | C | Player’s Handbook 5.5e |
| Programmed Illusion | Illusion | M | Player’s Handbook 5.5e |
| Scatter | Conjuration | — | Xanathar’s Guide to Everything |
| Soul Cage | Necromancy | M | Xanathar’s Guide to Everything |
| Summon Fiend | Conjuration | C, M | Player’s Handbook 5.5e |
| Sunbeam | Evocation | C | Player’s Handbook 5.5e |
| Tasha’s Bubbling Cauldron | Conjuration | M | Player’s Handbook 5.5e |
| Tasha’s Otherworldly Guise | Transmutation | C, M | Tasha’s Cauldron of Everything |
| Tenser’s Transformation | Transmutation | C | Xanathar’s Guide to Everything |
| True Seeing | Divination | M | Player’s Handbook 5.5e |
| Wall of Ice | Evocation | C | Player’s Handbook 5.5e |
Caption
The Wizard Leomund studies spellbooks to prepare his magic
Level 7 Wizard Spells
| Name | School | Special | Source |
|---|---|---|---|
| Aura of Evasion | Abjuration | C | Arcana Unleashed |
| Create Magen | Transmutation | M | Icewind Dale: Rime of the Frostmaiden |
| Crown of Stars | Evocation | — | Xanathar’s Guide to Everything |
| Delayed Blast Fireball | Evocation | C | Player’s Handbook 5.5e |
| Draconic Transformation | Transmutation | C, M | Fizban’s Treasury of Dragons |
| Dream of the Blue Veil | Conjuration | — | Tasha’s Cauldron of Everything |
| Etherealness | Conjuration | — | Player’s Handbook 5.5e |
| Finger of Death | Necromancy | — | Player’s Handbook 5.5e |
| Forcecage | Evocation | C, M | Player’s Handbook 5.5e |
| Fractured Awareness | Divination | C | Arcana Unleashed |
| Mirage Arcane | Illusion | — | Player’s Handbook 5.5e |
| Mordenkainen’s Magnificent Mansion | Conjuration | M | Player’s Handbook 5.5e |
| Mordenkainen’s Sword | Evocation | C, M | Player’s Handbook 5.5e |
| Plane Shift | Conjuration | M | Player’s Handbook 5.5e |
| Power Word Pain | Enchantment | — | Arcana Unleashed |
| Prismatic Spray | Evocation | — | Player’s Handbook 5.5e |
| Project Image | Illusion | C, M | Player’s Handbook 5.5e |
| Reverse Gravity | Transmutation | C | Player’s Handbook 5.5e |
| Reweave Fate | Divination | — | Arcana Unleashed |
| Sequester | Transmutation | M | Player’s Handbook 5.5e |
| Simbul’s Synostodweomer | Transmutation | — | Forgotten Realms: Heroes of Faerûn |
| Simulacrum | Illusion | M | Player’s Handbook 5.5e |
| Symbol | Abjuration | M | Player’s Handbook 5.5e |
| Teleport | Conjuration | — | Player’s Handbook 5.5e |
| Transfix | Enchantment | C | Arcana Unleashed |
| Void Star | Necromancy | — | D&D Beyond Drops |
| Whirlwind | Evocation | C | Elemental Evil Player’s Companion |
Level 8 Wizard Spells
| Name | School | Special | Source |
|---|---|---|---|
| Abi-Dalzim’s Horrid Wilting | Necromancy | — | Elemental Evil Player’s Companion |
| Antimagic Field | Abjuration | C | Player’s Handbook 5.5e |
| Antipathy/Sympathy | Enchantment | — | Player’s Handbook 5.5e |
| Befuddlement | Enchantment | — | Player’s Handbook 5.5e |
| Clone | Necromancy | M | Player’s Handbook 5.5e |
| Control Weather | Transmutation | C | Player’s Handbook 5.5e |
| Demiplane | Conjuration | — | Player’s Handbook 5.5e |
| Dominate Monster | Enchantment | C | Player’s Handbook 5.5e |
| Entrancing Mirrors | Illusion | C | Arcana Unleashed |
| Holy Star of Mystra | Evocation | C | Forgotten Realms: Heroes of Faerûn |
| Illusory Dragon | Illusion | C | Arcana Unleashed |
| Incendiary Cloud | Conjuration | C | Player’s Handbook 5.5e |
| Iron Body | Transmutation | C, M | Arcana Unleashed |
| Lightning Ring | Evocation | C | Arcana Unleashed |
| Maddening Darkness | Evocation | C | Xanathar’s Guide to Everything |
| Maze | Conjuration | C | Player’s Handbook 5.5e |
| Mighty Fortress | Conjuration | M | Xanathar’s Guide to Everything |
| Mind Blank | Abjuration | — | Player’s Handbook 5.5e |
| Moment of Prescience | Divination | — | Arcana Unleashed |
| Power Word Stun | Enchantment | — | Player’s Handbook 5.5e |
| Sunburst | Evocation | — | Player’s Handbook 5.5e |
| Telepathy | Divination | — | Player’s Handbook 5.5e |
Level 9 Wizard Spells
| Name | School | Special | Source |
|---|---|---|---|
| Astral Projection | Necromancy | M | Player’s Handbook 5.5e |
| Blade of Disaster | Conjuration | C | Forgotten Realms: Heroes of Faerûn |
| Detonate | Evocation | — | Arcana Unleashed |
| Foresight | Divination | — | Player’s Handbook 5.5e |
| Gate | Conjuration | C, M | Player’s Handbook 5.5e |
| Hindsight | Divination | C, M | Arcana Unleashed |
| Imprisonment | Abjuration | M | Player’s Handbook 5.5e |
| Invulnerability | Abjuration | C, M | Arcana Unleashed |
| Mass Polymorph | Transmutation | C | Xanathar’s Guide to Everything |
| Meteor Swarm | Evocation | — | Player’s Handbook 5.5e |
| Power Word Kill | Enchantment | — | Player’s Handbook 5.5e |
| Prismatic Wall | Abjuration | — | Player’s Handbook 5.5e |
| Psychic Scream | Enchantment | — | Xanathar’s Guide to Everything |
| Shapechange | Transmutation | C, M | Player’s Handbook 5.5e |
| Time Stop | Transmutation | — | Player’s Handbook 5.5e |
| True Polymorph | Transmutation | C | Player’s Handbook 5.5e |
| Vision of Elapsing Eons | Illusion | — | Arcana Unleashed |
| Wail of the Banshee | Necromancy | — | Arcana Unleashed |
| Weird | Illusion | C | Player’s Handbook 5.5e |
| Wish | Conjuration | — | Player’s Handbook 5.5e |
Wizard Subclasses
A Wizard subclass is a specialization that grants you features at certain Wizard levels, as specified in the subclass.
Official Wizard Subclasses
| Name | Source | Edition |
|---|
Third Party Wizard Subclasses
| Name | Source | Publisher | Edition |
|---|

