Player's Handbook 5.5e

A Scholarly Magic-User of Arcane Power

Core Wizard Traits

Primary AbilityIntelligence
Hit Point DieD6 per Wizard level
Saving Throw ProficienciesIntelligence and Wisdom
Skill ProficienciesChoose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon ProficienciesSimple weapons
Armor TrainingNone
Starting EquipmentChoose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP

Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.

Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of magic, particularly the categorization of spells into schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now used across the multiverse.

The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination.

But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.

Becoming a Wizard…

As a Level 1 Character

  • Gain all the traits in the Core Wizard Traits table.
  • Gain the Wizard’s level 1 features, which are listed in the Wizard Features table.

As a Multiclass Character

  • Gain the Hit Point Die from the Core Wizard Traits table.
  • Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. See the multiclassing rules to determine your available spell slots.

Wizard Class Features

As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.

Wizard Features
LevelProficiency BonusClass FeaturesCantripsPrepared Spells— Spell Slots per Spell Level —
123456789
1+2Spellcasting, Ritual Adept, Arcane Recovery342————————
2+2Scholar353————————
3+2Wizard Subclass3642———————
4+2Ability Score Improvement4743———————
5+3Memorize Spell49432——————
6+3Subclass feature410433——————
7+3—4114331—————
8+3Ability Score Improvement4124332—————
9+4—41443331————
10+4Subclass feature51543332————
11+4—516433321———
12+4Ability Score Improvement516433321———
13+5—5174333211——
14+5Subclass feature5184333211——
15+5—51943332111—
16+5Ability Score Improvement52143332111—
17+6—522433321111
18+6Spell Mastery523433331111
19+6Epic Boon524433332111
20+6Signature Spells525433332211

Level 1: Spellcasting

As a student of arcane magic, you have learned to cast spells. See Spellcasting for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard spell list later in the class’s description.

Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.

When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.

Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting Identify. You determine the book’s appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.

The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice. Detect Magic, Feather Fall, Mage Armor, Magic Missile, Sleep, and Thunderwave are recommended.

Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.

Spell Slots. The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.

The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.

If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.

Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.

Spellcasting Ability. Intelligence is your spellcasting ability for your Wizard spells.

Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells.

Expanding and Replacing a Spellbook

The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook.

Copying a Spell into the Book. When you find a level 1+ Wizard spell, you can copy it into your spellbook if it’s of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook.

Copying the Book. You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.

If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.

Level 1: Ritual Adept

You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.

Level 1: Arcane Recovery

You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.

Once you use this feature, you can’t do so again until you finish a Long Rest.

Level 2: Scholar

While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.

Level 3: Wizard Subclass

You gain a Wizard subclass of your choice. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower.

Level 4: Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 8, 12, and 16.

Caption


The elf queen Yolande awes a red dragon with her spell, Yolande’s Regal Presence

Level 5: Memorize Spell

Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.

Level 18: Spell Mastery

You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.

Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.

Level 19: Epic Boon

You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.

Level 20: Signature Spells

Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can’t cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.

Wizard Spell List

This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. For unofficial spells, see Third Party Wizard Spells.

Cantrips (Level 0 Wizard Spells)

NameSchoolSpecialSource
Acid SplashEvocation—Player’s Handbook 5.5e
Blade WardAbjurationCPlayer’s Handbook 5.5e
Booming BladeEvocationMSword Coast Adventurer’s Guide
Chill TouchNecromancy—Player’s Handbook 5.5e
Control FlamesTransmutation—Elemental Evil Player’s Companion
Create BonfireConjurationCElemental Evil Player’s Companion
Dancing LightsIllusionCPlayer’s Handbook 5.5e
ElementalismTransmutation—Player’s Handbook 5.5e
Fire BoltEvocation—Player’s Handbook 5.5e
FriendsEnchantmentCPlayer’s Handbook 5.5e
FrostbiteEvocation—Elemental Evil Player’s Companion
Green-Flame BladeEvocationMSword Coast Adventurer’s Guide
GustTransmutation—Elemental Evil Player’s Companion
InfestationConjuration—Xanathar’s Guide to Everything
LightEvocation—Player’s Handbook 5.5e
Lightning LureEvocation—Sword Coast Adventurer’s Guide
Mage HandConjuration—Player’s Handbook 5.5e
MendingTransmutation—Player’s Handbook 5.5e
MessageTransmutation—Player’s Handbook 5.5e
Mind SliverEnchantment—Player’s Handbook 5.5e
Minor IllusionIllusion—Player’s Handbook 5.5e
Mold EarthTransmutation—Elemental Evil Player’s Companion
Poison SprayNecromancy—Player’s Handbook 5.5e
PrestidigitationTransmutation—Player’s Handbook 5.5e
Ray of FrostEvocation—Player’s Handbook 5.5e
Shape WaterTransmutation—Elemental Evil Player’s Companion
Shocking GraspEvocation—Player’s Handbook 5.5e
Sword BurstConjuration—Sword Coast Adventurer’s Guide
ThunderclapEvocation—Player’s Handbook 5.5e
Toll the DeadNecromancy—Player’s Handbook 5.5e
True StrikeDivinationMPlayer’s Handbook 5.5e

Level 1 Wizard Spells

NameSchoolSpecialSource
Absorb ElementsAbjuration—Elemental Evil Player’s Companion
AlarmAbjurationRPlayer’s Handbook 5.5e
Burning HandsEvocation—Player’s Handbook 5.5e
Buzzing BeeConjurationCD&D Beyond Drops
CatapultTransmutation—Elemental Evil Player’s Companion
Cause FearNecromancyCXanathar’s Guide to Everything
Charm PersonEnchantment—Player’s Handbook 5.5e
Chromatic OrbEvocationMPlayer’s Handbook 5.5e
Color SprayIllusion—Player’s Handbook 5.5e
Comprehend LanguagesDivinationRPlayer’s Handbook 5.5e
Detect MagicDivinationC, RPlayer’s Handbook 5.5e
Disguise SelfIllusion—Player’s Handbook 5.5e
Distort ValueIllusion—Acquisitions Incorporated
Earth TremorEvocation—Elemental Evil Player’s Companion
Expeditious RetreatTransmutationCPlayer’s Handbook 5.5e
False LifeNecromancy—Player’s Handbook 5.5e
Feather FallTransmutation—Player’s Handbook 5.5e
Feign InterestIllusion—D&D Beyond Drops
Find FamiliarConjurationR, MPlayer’s Handbook 5.5e
Fog CloudConjurationCPlayer’s Handbook 5.5e
Frost FingersEvocation—Icewind Dale: Rime of the Frostmaiden
GreaseConjuration—Player’s Handbook 5.5e
Ice KnifeConjuration—Player’s Handbook 5.5e
IdentifyDivinationR, MPlayer’s Handbook 5.5e
Illusory ScriptIllusionR, MPlayer’s Handbook 5.5e
Jim’s Magic MissileEvocationMAcquisitions Incorporated
JumpTransmutation—Player’s Handbook 5.5e
LongstriderTransmutation—Player’s Handbook 5.5e
Mage ArmorAbjuration—Player’s Handbook 5.5e
Magic MissileEvocation—Player’s Handbook 5.5e
Protection from Evil and GoodAbjurationC, MPlayer’s Handbook 5.5e
Quick ClothierTransmutation—D&D Beyond Drops
Ray of SicknessNecromancy—Player’s Handbook 5.5e
ShieldAbjuration—Player’s Handbook 5.5e
Silent ImageIllusionCPlayer’s Handbook 5.5e
Silvery BarbsEnchantment—Strixhaven: A Curriculum of Chaos
SleepEnchantmentCPlayer’s Handbook 5.5e
SnareAbjurationMXanathar’s Guide to Everything
Spellfire FlareEvocationForgotten Realms: Heroes of Faerûn
Tasha’s Caustic BrewEvocationCTasha’s Cauldron of Everything
Tasha’s Hideous LaughterEnchantmentCPlayer’s Handbook 5.5e
Tenser’s Floating DiskConjurationRPlayer’s Handbook 5.5e
ThunderwaveEvocation—Player’s Handbook 5.5e
Unseen ServantConjurationRPlayer’s Handbook 5.5e
WardawayAbjuration—Forgotten Realms: Heroes of Faerûn
Witch BoltEvocationCPlayer’s Handbook 5.5e

Level 2 Wizard Spells

NameSchoolSpecialSource
Aganazzar’s ScorcherEvocation—Elemental Evil Player’s Companion
Air BubbleConjuration—Spelljammer: Adventures in Space
Alter SelfTransmutationCPlayer’s Handbook 5.5e
Arcane LockAbjurationMPlayer’s Handbook 5.5e
Arcane VigorAbjuration—Player’s Handbook 5.5e
AuguryDivinationR, MPlayer’s Handbook 5.5e
Battle FamiliarConjurationMArcana Unleashed
Blindness/DeafnessTransmutation—Player’s Handbook 5.5e
BlurIllusionCPlayer’s Handbook 5.5e
Borrowed KnowledgeDivinationMStrixhaven: A Curriculum of Chaos
Cloud of DaggersConjurationCPlayer’s Handbook 5.5e
Conjure ToolsConjuration—D&D Beyond Drops
Continual FlameEvocationMPlayer’s Handbook 5.5e
Crown of MadnessEnchantmentCPlayer’s Handbook 5.5e
DarknessEvocationCPlayer’s Handbook 5.5e
DarkvisionTransmutation—Player’s Handbook 5.5e
Death ArmorNecromancyMForgotten Realms: Heroes of Faerûn
Deryan’s Helpful HomunculiConjurationR, MForgotten Realms: Heroes of Faerûn
Detect ThoughtsDivinationCPlayer’s Handbook 5.5e
Disruptive TuneAbjurationCArcana Unleashed
Dragon’s BreathTransmutationCPlayer’s Handbook 5.5e
Dueling GroundAbjurationR, MArcana Unleashed
Dust DevilConjurationCElemental Evil Player’s Companion
EarthbindTransmutationCElemental Evil Player’s Companion
Elminster’s ElusionAbjurationCForgotten Realms: Heroes of Faerûn
Enhance AbilityTransmutationCPlayer’s Handbook 5.5e
Enlarge/ReduceTransmutationCPlayer’s Handbook 5.5e
Flaming SphereConjurationCPlayer’s Handbook 5.5e
Flock of FamiliarsConjurationCLost Laboratory of Kwalish
Gentle ReposeNecromancyR, MPlayer’s Handbook 5.5e
Gift of GabEnchantmentMAcquisitions Incorporated
Gust of WindEvocationCPlayer’s Handbook 5.5e
Hold PersonEnchantmentCPlayer’s Handbook 5.5e
InvisibilityIllusionCPlayer’s Handbook 5.5e
Jim’s Glowing CoinEnchantmentMAcquisitions Incorporated
Kinetic JauntTransmutationCStrixhaven: A Curriculum of Chaos
KnockTransmutation—Player’s Handbook 5.5e
LevitateTransmutationCPlayer’s Handbook 5.5e
Locate ObjectDivinationCPlayer’s Handbook 5.5e
Magic MouthIllusionR, MPlayer’s Handbook 5.5e
Magic WeaponTransmutation—Player’s Handbook 5.5e
Maximilian’s Earthen GraspTransmutationCElemental Evil Player’s Companion
Melf’s Acid ArrowEvocation—Player’s Handbook 5.5e
Mind SpikeDivinationCPlayer’s Handbook 5.5e
Mirror ImageIllusion—Player’s Handbook 5.5e
Misty StepConjuration—Player’s Handbook 5.5e
Nathair’s MischiefIllusionCFizban’s Treasury of Dragons
Nystul’s Magic AuraIllusion—Player’s Handbook 5.5e
Phantasmal ForceIllusionCPlayer’s Handbook 5.5e
Pinky SwearAbjuration—D&D Beyond Drops
PyrotechnicsTransmutation—Elemental Evil Player’s Companion
Ray of EnfeeblementNecromancyCPlayer’s Handbook 5.5e
Rime’s Binding IceEvocation—Fizban’s Treasury of Dragons
Rope TrickTransmutation—Player’s Handbook 5.5e
Scorching RayEvocation—Player’s Handbook 5.5e
See InvisibilityDivination—Player’s Handbook 5.5e
Shadow BladeIllusionCXanathar’s Guide to Everything
ShatterEvocation—Player’s Handbook 5.5e
SkywriteTransmutationC, RElemental Evil Player’s Companion
Snilloc’s Snowball SwarmEvocation—Elemental Evil Player’s Companion
Spider ClimbTransmutationCPlayer’s Handbook 5.5e
Spray of CardsConjuration—The Book of Many Things
SuggestionEnchantmentCPlayer’s Handbook 5.5e
Tasha’s Mind WhipEnchantment—Tasha’s Cauldron of Everything
Uncertain FootingIllusionCArcana Unleashed
Vortex WarpConjuration—Strixhaven: A Curriculum of Chaos
Warding WindEvocationCElemental Evil Player’s Companion
Warp SenseDivinationCPlanescape: Adventures in the Multiverse
WebConjurationCPlayer’s Handbook 5.5e
Wither and BloomNecromancy—Arcana Unleashed

Level 3 Wizard Spells

NameSchoolSpecialSource
Animate DeadNecromancy—Player’s Handbook 5.5e
AntagonizeEnchantment—The Book of Many Things
Ashardalon’s StrideTransmutationCFizban’s Treasury of Dragons
Astral FloodEvocation—D&D Beyond Drops
Bestow CurseNecromancyCPlayer’s Handbook 5.5e
BlinkTransmutation—Player’s Handbook 5.5e
Cacophonic ShieldEvocationCForgotten Realms: Heroes of Faerûn
CatnapEnchantment—Arcana Unleashed
ClairvoyanceDivinationC, MPlayer’s Handbook 5.5e
Conjure ConstructsConjurationCForgotten Realms: Heroes of Faerûn
CounterspellAbjuration—Player’s Handbook 5.5e
Dispel MagicAbjuration—Player’s Handbook 5.5e
Enemies AboundEnchantmentCXanathar’s Guide to Everything
Erupting EarthTransmutation—Elemental Evil Player’s Companion
Fast FriendsEnchantmentCAcquisitions Incorporated
FearIllusionCPlayer’s Handbook 5.5e
Feign DeathNecromancyRPlayer’s Handbook 5.5e
FireballEvocation—Player’s Handbook 5.5e
Flame ArrowsTransmutationCElemental Evil Player’s Companion
FlyTransmutationCPlayer’s Handbook 5.5e
Galder’s TowerConjuration—Lost Laboratory of Kwalish
Gaseous FormTransmutationCPlayer’s Handbook 5.5e
Glyph of WardingAbjurationMPlayer’s Handbook 5.5e
HasteTransmutationCPlayer’s Handbook 5.5e
Hypnotic PatternIllusionCPlayer’s Handbook 5.5e
Incite GreedEnchantmentC, MAcquisitions Incorporated
Inflict DoubtEnchantmentCArcana Unleashed
Intellect FortressAbjurationCTasha’s Cauldron of Everything
Laeral’s Silver LanceEvocationMForgotten Realms: Heroes of Faerûn
Leomund’s Tiny HutEvocationRPlayer’s Handbook 5.5e
Life TransferenceNecromancy—Xanathar’s Guide to Everything
Lightning BoltEvocation—Player’s Handbook 5.5e
Magic CircleAbjurationMPlayer’s Handbook 5.5e
Major ImageIllusionCPlayer’s Handbook 5.5e
Melf’s Minute MeteorsEvocationCElemental Evil Player’s Companion
NondetectionAbjurationMPlayer’s Handbook 5.5e
Phantom SteedIllusionRPlayer’s Handbook 5.5e
Protection from EnergyAbjurationCPlayer’s Handbook 5.5e
Remove CurseAbjuration—Player’s Handbook 5.5e
SendingDivination—Player’s Handbook 5.5e
Sleet StormConjurationCPlayer’s Handbook 5.5e
SlowTransmutationCPlayer’s Handbook 5.5e
Speak with DeadNecromancy—Player’s Handbook 5.5e
Spirit ShroudNecromancyCTasha’s Cauldron of Everything
Stinking CloudConjurationCPlayer’s Handbook 5.5e
Summon FeyConjurationC, MPlayer’s Handbook 5.5e
Summon Lesser DemonsConjurationCXanathar’s Guide to Everything
Summon ShadowspawnConjurationC, MTasha’s Cauldron of Everything
Summon UndeadNecromancyC, MPlayer’s Handbook 5.5e
Syluné’s ViperConjuration—Forgotten Realms: Heroes of Faerûn
Thunder StepConjuration—Xanathar’s Guide to Everything
Tidal WaveConjuration—Elemental Evil Player’s Companion
Tiny ServantTransmutation—Xanathar’s Guide to Everything
TonguesDivination—Player’s Handbook 5.5e
Vampiric TouchNecromancyCPlayer’s Handbook 5.5e
Wall of SandEvocationCElemental Evil Player’s Companion
Wall of WaterEvocationCElemental Evil Player’s Companion
Water BreathingTransmutationRPlayer’s Handbook 5.5e

Level 4 Wizard Spells

NameSchoolSpecialSource
Arcane EyeDivinationCPlayer’s Handbook 5.5e
BacklashAbjuration—Forgotten Realms: Heroes of Faerûn
BanishmentAbjurationCPlayer’s Handbook 5.5e
BlightNecromancy—Player’s Handbook 5.5e
Charm MonsterEnchantment—Player’s Handbook 5.5e
ConfusionEnchantmentCPlayer’s Handbook 5.5e
Conjure Minor ElementalsConjurationCPlayer’s Handbook 5.5e
Control WaterTransmutationCPlayer’s Handbook 5.5e
Dimension DoorConjuration—Player’s Handbook 5.5e
Distorted DistanceIllusionCArcana Unleashed
DivinationDivinationR, MPlayer’s Handbook 5.5e
Elemental BaneTransmutationCElemental Evil Player’s Companion
Evard’s Black TentaclesConjurationCPlayer’s Handbook 5.5e
FabricateTransmutation—Player’s Handbook 5.5e
Festering BlastNecromancy—Arcana Unleashed
Fire ShieldEvocation—Player’s Handbook 5.5e
Galder’s Speedy CourierConjurationMLost Laboratory of Kwalish
Gate SealAbjurationMPlanescape: Adventures in the Multiverse
Greater InvisibilityIllusionCPlayer’s Handbook 5.5e
Hallucinatory TerrainIllusion—Player’s Handbook 5.5e
Ice StormEvocation—Player’s Handbook 5.5e
Leomund’s Secret ChestConjurationMPlayer’s Handbook 5.5e
Locate CreatureDivinationCPlayer’s Handbook 5.5e
Mordenkainen’s Faithful HoundConjuration—Player’s Handbook 5.5e
Mordenkainen’s Private SanctumAbjuration—Player’s Handbook 5.5e
Otiluke’s Resilient SphereAbjurationCPlayer’s Handbook 5.5e
Phantasmal KillerIllusionCPlayer’s Handbook 5.5e
PolymorphTransmutationCPlayer’s Handbook 5.5e
Raulothim’s Psychic LanceEnchantment—Fizban’s Treasury of Dragons
Sickening RadianceEvocationCXanathar’s Guide to Everything
Spellfire StormEvocationCForgotten Realms: Heroes of Faerûn
Spirit of DeathNecromancyC, MThe Book of Many Things
Stone ShapeTransmutation—Player’s Handbook 5.5e
StoneskinTransmutationC, MPlayer’s Handbook 5.5e
Storm SphereEvocationCElemental Evil Player’s Companion
Summon AberrationConjurationC, MPlayer’s Handbook 5.5e
Summon ConstructConjurationC, MPlayer’s Handbook 5.5e
Summon ElementalConjurationC, MPlayer’s Handbook 5.5e
Summon Greater DemonConjurationCXanathar’s Guide to Everything
Vitriolic SphereEvocation—Player’s Handbook 5.5e
Wall of FireEvocationCPlayer’s Handbook 5.5e
Watery SphereConjurationCElemental Evil Player’s Companion

Level 5 Wizard Spells

NameSchoolSpecialSource
Alustriel’s MooncloakAbjurationC, MForgotten Realms: Heroes of Faerûn
Animate ObjectsTransmutationCPlayer’s Handbook 5.5e
Bigby’s HandEvocationCPlayer’s Handbook 5.5e
Circle of PowerAbjurationCPlayer’s Handbook 5.5e
CloudkillConjurationCPlayer’s Handbook 5.5e
Cone of ColdEvocation—Player’s Handbook 5.5e
Conjure ElementalConjurationCPlayer’s Handbook 5.5e
Contact Other PlaneDivinationRPlayer’s Handbook 5.5e
Control WindsTransmutationCElemental Evil Player’s Companion
Create Spelljamming HelmTransmutationMSpelljammer: Adventures in Space
CreationIllusion—Player’s Handbook 5.5e
Danse MacabreNecromancyCXanathar’s Guide to Everything
DawnEvocationC, MXanathar’s Guide to Everything
Dominate PersonEnchantmentCPlayer’s Handbook 5.5e
DreamIllusion—Player’s Handbook 5.5e
EnervationNecromancyCArcana Unleashed
Far StepConjurationCXanathar’s Guide to Everything
GeasEnchantment—Player’s Handbook 5.5e
Grave GroundNecromancyCArcana Unleashed
Hold MonsterEnchantmentCPlayer’s Handbook 5.5e
ImmolationEvocationCElemental Evil Player’s Companion
Infernal CallingConjurationC, MXanathar’s Guide to Everything
Jallarzi’s Storm of RadianceEvocationCPlayer’s Handbook 5.5e
Legend LoreDivinationMPlayer’s Handbook 5.5e
MisleadIllusionCPlayer’s Handbook 5.5e
Modify MemoryEnchantmentCPlayer’s Handbook 5.5e
Mordenkainen’s LucubrationDivination—Arcana Unleashed
Negative Energy FloodNecromancy—Arcana Unleashed
PasswallTransmutation—Player’s Handbook 5.5e
Planar BindingAbjurationMPlayer’s Handbook 5.5e
Rary’s Telepathic BondDivinationRPlayer’s Handbook 5.5e
ScryingDivinationC, MPlayer’s Handbook 5.5e
SeemingIllusion—Player’s Handbook 5.5e
Skill EmpowermentTransmutationCXanathar’s Guide to Everything
Songal’s Elemental SuffusionTransmutationC, MForgotten Realms: Heroes of Faerûn
Spirit LanternNecromancy—Arcana Unleashed
Steel Wind StrikeConjurationMPlayer’s Handbook 5.5e
Summon DragonConjurationC, MPlayer’s Handbook 5.5e
Synaptic StaticEnchantment—Player’s Handbook 5.5e
TelekinesisTransmutationCPlayer’s Handbook 5.5e
Teleportation CircleConjurationMPlayer’s Handbook 5.5e
Transmute RockTransmutation—Elemental Evil Player’s Companion
Wall of ForceEvocationCPlayer’s Handbook 5.5e
Wall of LightEvocationCXanathar’s Guide to Everything
Wall of StoneEvocationCPlayer’s Handbook 5.5e
Waves of ExhaustionNecromancyCArcana Unleashed
Yolande’s Regal PresenceEnchantmentCPlayer’s Handbook 5.5e

Level 6 Wizard Spells

NameSchoolSpecialSource
Arcane GateConjurationCPlayer’s Handbook 5.5e
Chain LightningEvocation—Player’s Handbook 5.5e
Circle of DeathNecromancyMPlayer’s Handbook 5.5e
ContingencyAbjurationMPlayer’s Handbook 5.5e
Create HomunculusTransmutationMXanathar’s Guide to Everything
Create UndeadNecromancyMPlayer’s Handbook 5.5e
DisintegrateTransmutation—Player’s Handbook 5.5e
Drawmij’s Instant SummonsConjurationR, MPlayer’s Handbook 5.5e
Elminster’s Effulgent SpheresEvocationMForgotten Realms: Heroes of Faerûn
EyebiteNecromancyCPlayer’s Handbook 5.5e
Fizban’s Platinum ShieldAbjurationC, MFizban’s Treasury of Dragons
Flesh to StoneTransmutationCPlayer’s Handbook 5.5e
Globe of InvulnerabilityAbjurationCPlayer’s Handbook 5.5e
Guards and WardsAbjurationMPlayer’s Handbook 5.5e
Investiture of FlameTransmutationCElemental Evil Player’s Companion
Investiture of IceTransmutationCElemental Evil Player’s Companion
Investiture of StoneTransmutationCElemental Evil Player’s Companion
Investiture of WindTransmutationCElemental Evil Player’s Companion
Leomund’s Lamentable BelabormentEnchantment—D&D Beyond Drops
Magic JarNecromancyMPlayer’s Handbook 5.5e
Mass SuggestionEnchantment—Player’s Handbook 5.5e
Mental PrisonIllusionCXanathar’s Guide to Everything
Move EarthTransmutationCPlayer’s Handbook 5.5e
Otiluke’s Freezing SphereEvocation—Player’s Handbook 5.5e
Otto’s Irresistible DanceEnchantmentCPlayer’s Handbook 5.5e
Programmed IllusionIllusionMPlayer’s Handbook 5.5e
ScatterConjuration—Xanathar’s Guide to Everything
Soul CageNecromancyMXanathar’s Guide to Everything
Summon FiendConjurationC, MPlayer’s Handbook 5.5e
SunbeamEvocationCPlayer’s Handbook 5.5e
Tasha’s Bubbling CauldronConjurationMPlayer’s Handbook 5.5e
Tasha’s Otherworldly GuiseTransmutationC, MTasha’s Cauldron of Everything
Tenser’s TransformationTransmutationCXanathar’s Guide to Everything
True SeeingDivinationMPlayer’s Handbook 5.5e
Wall of IceEvocationCPlayer’s Handbook 5.5e

Caption


The Wizard Leomund studies spellbooks to prepare his magic

Level 7 Wizard Spells

NameSchoolSpecialSource
Aura of EvasionAbjurationCArcana Unleashed
Create MagenTransmutationMIcewind Dale: Rime of the Frostmaiden
Crown of StarsEvocation—Xanathar’s Guide to Everything
Delayed Blast FireballEvocationCPlayer’s Handbook 5.5e
Draconic TransformationTransmutationC, MFizban’s Treasury of Dragons
Dream of the Blue VeilConjuration—Tasha’s Cauldron of Everything
EtherealnessConjuration—Player’s Handbook 5.5e
Finger of DeathNecromancy—Player’s Handbook 5.5e
ForcecageEvocationC, MPlayer’s Handbook 5.5e
Fractured AwarenessDivinationCArcana Unleashed
Mirage ArcaneIllusion—Player’s Handbook 5.5e
Mordenkainen’s Magnificent MansionConjurationMPlayer’s Handbook 5.5e
Mordenkainen’s SwordEvocationC, MPlayer’s Handbook 5.5e
Plane ShiftConjurationMPlayer’s Handbook 5.5e
Power Word PainEnchantment—Arcana Unleashed
Prismatic SprayEvocation—Player’s Handbook 5.5e
Project ImageIllusionC, MPlayer’s Handbook 5.5e
Reverse GravityTransmutationCPlayer’s Handbook 5.5e
Reweave FateDivination—Arcana Unleashed
SequesterTransmutationMPlayer’s Handbook 5.5e
Simbul’s SynostodweomerTransmutation—Forgotten Realms: Heroes of Faerûn
SimulacrumIllusionMPlayer’s Handbook 5.5e
SymbolAbjurationMPlayer’s Handbook 5.5e
TeleportConjuration—Player’s Handbook 5.5e
TransfixEnchantmentCArcana Unleashed
Void StarNecromancy—D&D Beyond Drops
WhirlwindEvocationCElemental Evil Player’s Companion

Level 8 Wizard Spells

NameSchoolSpecialSource
Abi-Dalzim’s Horrid WiltingNecromancy—Elemental Evil Player’s Companion
Antimagic FieldAbjurationCPlayer’s Handbook 5.5e
Antipathy/SympathyEnchantment—Player’s Handbook 5.5e
BefuddlementEnchantment—Player’s Handbook 5.5e
CloneNecromancyMPlayer’s Handbook 5.5e
Control WeatherTransmutationCPlayer’s Handbook 5.5e
DemiplaneConjuration—Player’s Handbook 5.5e
Dominate MonsterEnchantmentCPlayer’s Handbook 5.5e
Entrancing MirrorsIllusionCArcana Unleashed
Holy Star of MystraEvocationCForgotten Realms: Heroes of Faerûn
Illusory DragonIllusionCArcana Unleashed
Incendiary CloudConjurationCPlayer’s Handbook 5.5e
Iron BodyTransmutationC, MArcana Unleashed
Lightning RingEvocationCArcana Unleashed
Maddening DarknessEvocationCXanathar’s Guide to Everything
MazeConjurationCPlayer’s Handbook 5.5e
Mighty FortressConjurationMXanathar’s Guide to Everything
Mind BlankAbjuration—Player’s Handbook 5.5e
Moment of PrescienceDivination—Arcana Unleashed
Power Word StunEnchantment—Player’s Handbook 5.5e
SunburstEvocation—Player’s Handbook 5.5e
TelepathyDivination—Player’s Handbook 5.5e

Level 9 Wizard Spells

NameSchoolSpecialSource
Astral ProjectionNecromancyMPlayer’s Handbook 5.5e
Blade of DisasterConjurationCForgotten Realms: Heroes of Faerûn
DetonateEvocation—Arcana Unleashed
ForesightDivination—Player’s Handbook 5.5e
GateConjurationC, MPlayer’s Handbook 5.5e
HindsightDivinationC, MArcana Unleashed
ImprisonmentAbjurationMPlayer’s Handbook 5.5e
InvulnerabilityAbjurationC, MArcana Unleashed
Mass PolymorphTransmutationCXanathar’s Guide to Everything
Meteor SwarmEvocation—Player’s Handbook 5.5e
Power Word KillEnchantment—Player’s Handbook 5.5e
Prismatic WallAbjuration—Player’s Handbook 5.5e
Psychic ScreamEnchantment—Xanathar’s Guide to Everything
ShapechangeTransmutationC, MPlayer’s Handbook 5.5e
Time StopTransmutation—Player’s Handbook 5.5e
True PolymorphTransmutationCPlayer’s Handbook 5.5e
Vision of Elapsing EonsIllusion—Arcana Unleashed
Wail of the BansheeNecromancy—Arcana Unleashed
WeirdIllusionCPlayer’s Handbook 5.5e
WishConjuration—Player’s Handbook 5.5e

Wizard Subclasses

A Wizard subclass is a specialization that grants you features at certain Wizard levels, as specified in the subclass.

Official Wizard Subclasses

NameSourceEdition

Third Party Wizard Subclasses

NameSourcePublisherEdition