The Magus Class
Sterling Vermin Adventuring Co.
Sterling Vermin Adventuring Co.
Enchantment Cantrip (Bard, Magus, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 60 feet
Components: V, S, M (an obtusely written book)
Duration: Instantaneous
You cause a creature to temporarily forget everything they’ve ever learned. The target must make an Intelligence saving throw. On a failure, it takes 1d4 Psychic damage and the first time it makes a D20 Test before the end of your next turn it takes a penalty equal to its Proficiency Bonus.
Cantrip Upgrade. The damage increases by 1d4 when you reach levels 5 (2d4), 11 (3d4), and 17 (4d4).