Obojima: Tales from the Tall Grass
1985 Games

Level 5 Conjuration (Bard, Sorcerer, Wizard)


Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a blank ticket and high quality ink worth at least 50 gf, which the spell consumes)
Duration: 1 hour


As you cast the spell, you inscribe onto your blank ticket the code of a permanent train stop of your choice whose stop number you’re already familiar with. A shimmering sign and small bench appear behind you as the Wandering Line arrives on tracks that materialize before it. Your ticket grants passage for you and up to nine other creatures of your choice. It takes 1 hour to arrive at your destination, regardless of the distance.

During your travel, other stops may occur and are determined by the GM. If a target takes a Short Rest while traveling and regains Hit Points at the end of the Short Rest by spending one or more Hit Dice, it regains an additional 1d10 Hit Points.

There are countless train stops, each with a unique train stop number. When you first gain the ability to cast this spell, you learn the stop numbers for two destinations, determined by the GM. You can learn additional numbers during your adventures. You can commit a new number to memory by studying it for 1 minute.