The Magus Class
Sterling Vermin Adventuring Co.
Sterling Vermin Adventuring Co.
Illusion Cantrip (Bard, Magus, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 10 feet
Components: S, M (a toy weapon)
Duration: Instantaneous
You lash out with the toy used in this spell’s casting. Make a melee spell attack against one creature of your choice within range. On a hit, you deal 1d6 Psychic damage and the next attack with a weapon or Unarmed Strike against the target before the start of your next turn has Advantage.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).