Chaosium
Level 5 Conjuration (Sorcerer, Warlock, Wizard)
Casting Time: 1 minute
Range: 90 feet
Components: V, S, M
Duration: Concentration, up to 1 hour
You call forth a spirit of shadow. It manifests as a silhouette of pure blackness in an unoccupied space you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast this spell, choose Infiltrator or Assassin. Your choice determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.
Statblocks
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Shadow Spirit
Medium Undead, NeutralAC 11 + the spell’s level
HP 50 (Assassin only) or 40 (Infiltrator only) + 10 for each spell level above 5
Speed 30 ft., Fly 40 ft. (Infiltrator only)
STR DEX CON INT WIS CHA 10 20 15 10 10 12 +0 +5 +2 +0 +0 +1 Mod +0 +5 +2 +0 +0 +1 Save Resistances Necrotic
Immunities Cold
Senses Darkvision 60 ft.; Passive Perception 10
CR None (XP 0; PB equals your Proficiency Bonus)
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Traits
Incorporeal Passage. The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.
Shadow Stealth. The spirit may take the Hide action as a bonus action when in dim light or darkness.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).
Chill Touch (Infiltrator Only). Melee Attack Roll: Bonus equals your spell attack modifier, Reach 5 ft. Hit: 1d8 + 3 + the spell’s level cold damage.
Deathly Bolt (Assassin Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 2d4 + 3 + the spell’s level cold damage. If the spirit was hidden when it made the attack, the attack deals an additional 2d4 cold damage.