The Magus Class
Sterling Vermin Adventuring Co.
Sterling Vermin Adventuring Co.
Divination Cantrip (Bard, Cleric, Sorcerer, Wizard)
Casting Time: Action
Range: 120 feet
Components: V, S, M (a twenty sided die)
Duration: Instantaneous
You cause a creature of your choice that you can see within range to shimmer with magical energy. When you do, the target must succeed on a Charisma saving throw or take 1d6 Radiant damage and become overexposed until it takes a Critical Hit or until the start of your next turn. While overexposed, attack rolls against the target can score a Critical Hit on a roll of 19 or 20.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).