The Magus Class
Sterling Vermin Adventuring Co.

Illusion Cantrip (Sorcerer, Warlock, Wizard)


Casting Time: Action
Range: 60 feet
Components: V, S, M (a silver needle)
Duration: Instantaneous


A creature of your choice within range experiences a brief flash of pain in one of its eyes. The target must make a Wisdom saving throw. On a failure, it takes 1d4 Piercing damage and the target cannot see you, as if it had the Blinded condition, until the start of your next turn.

Cantrip Upgrade. The damage increases by 1d4 when you reach levels 5 (2d4), 11 (3d4), and 17 (4d4).