1985 Games
Caption
Origami Mages are wielders of a unique form of magic that combines precision, creativity, and imagination. With a flick of the wrist and a whisper of arcane words, they transform simple sheets of paper into awe-inspiring manifestations of elemental forces, mystical beings, and fantastical creatures.
Drawing inspiration from the mysterious elegance of origami, these mages are not bound by traditional spell components but instead rely on the meticulous manipulation of paper to channel their magical energies. Origami magic is not without its challenges. Mastery of this arcane discipline demands patience, dexterity, and a keen eye for detail. Each fold must be precise, each crease exact—for even the smallest imperfection can disrupt the flow of magic and render a spell ineffective. Yet for those who persevere, the rewards are boundless.
Level 3: An Arcane Art
You learn to weave magic into origami, allowing you to create magnificent moving art pieces that act on your behalf. As a Bonus Action, you can fold and imbue life into a piece of paper that takes a form you choose from the “Origami Constructs” section below. When crafted, an Origami Construct becomes bound to you or to another creature of your choice that you can see within 60 feet of you (your choice).
A creature with a bound Origami Construct gains the unique effects and benefits listed for that Construct. A creature can’t have more than one of the same Origami Construct bound to it at a time, unless stated otherwise. A bound Origami Construct occupies the same space as the creature it’s bound to.
These Constructs remain imbued with life for a number of hours equal to half your Wizard level (round up). Origami Constructs are objects with an AC equal to your Wizard spell save DC. They have Immunity to Poison and Psychic damage, and they are destroyed when they take any damage. You can use this feature to create an Origami Construct a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a Long Rest.
Origami Constructs
The Origami Constructs are presented in alphabetical order.
Bird. While the origami bird is bound to a creature, that creature gains proficiency in the Perception skill. Additionally, the creature deals an extra 2 Slashing damage whenever it hits a target with a ranged attack.
Cat. While the origami cat is bound to a creature, that creature gains proficiency in the Stealth skill. Additionally, once on each of the creature’s turns when it hits a target with a melee attack roll using a weapon or an Unarmed Strike, the origami cat can make a melee spell attack against the same target. The origami cat’s attack modifier is equal to the bound creature’s weapon attack modifier, and on a hit, the target takes 1d6 Slashing damage.
The origami cat’s damage increases when the Wizard that crafted it reaches levels 5 (1d8), 11 (1d10), and 17 (1d12).
Crab. While the origami crab is bound to a creature, that creature gains a +1 bonus to AC and proficiency in the Athletics skill. If the Wizard who crafted this origami crab creates another, this origami crab is destroyed.
Dragon. While the origami dragon is bound to a creature, that creature has Disadvantage on Dexterity (Stealth) checks and can’t benefit from the Invisible condition. Additionally, the creature takes 1d4 Fire damage at the start of each of its turns. A creature can have multiple origami dragons bound to it at the same time.
When the origami dragon is destroyed, it quickly pops in an audible explosion, dealing 2d6 Fire damage to each creature within 5 feet of it.
Frog. While the origami frog is bound to a creature, that creature gains proficiency in the Acrobatics skill. Additionally, when the creature would fail a Dexterity saving throw, it can take a Reaction to add a bonus to the roll equal to the Intelligence modifier of the Wizard that crafted the origami frog (minimum of +1); using this effect destroys the origami frog.
Level 3: Origami Familiar
You always have the Find Familiar spell prepared. Your familiar appears as an origami version of itself. It has Immunity to Poison and Psychic damage as well as the Poisoned condition, and it is a Construct instead of a Celestial, Fey, or Fiend. In addition to the familiar’s normal statistics, it also gains access to the following abilities:
Camouflage. You can command your origami familiar to shift into a flattened paper form. In this form, the familiar looks nearly indistinguishable from a normal piece of paper. A creature that takes a Study action to examine the familiar can discern that it is a creature with a successful Intelligence (Investigation) check against your Wizard spell save DC. The familiar can take a Magic action to shift back into its origami form.
Last Resort. As a Magicaction, your origami familiar can dive toward a creature, unfurling itself and wrapping around the target’s face like a sheet of paper blown by the wind. The target must make a Dexterity saving throw against your Wizard spell save DC or have the Blinded condition for 1 minute. The target or another creature within 5 feet of it can take an action to make a Strength (Athletics) check against your Wizard spell save DC. On a success, the familiar is removed, and the target no longer has the Blinded condition. When this effect ends, the familiar is destroyed.
Reconnaissance. As a Magic action, you can command your origami familiar to spy. The familiar then spends 1 minute listening to any and all sounds within 15 feet of itself, recording what it overhears on its paper body. It then returns to you and becomes an inert piece of paper, leaving behind a transcript of its findings written in a language of your choice that you know.
Level 6: Binding Release
You can take a Bonus Action to move one of your Origami Constructs to a creature that you can see within 30 feet of it.
Level 6: Paper Path
When you cast a spell with a range of Touch and your Origami Familiar delivers the touch, it no longer requires the familiar’s Reaction.
Level 10: Origami Servant
You always have the Unseen Servant spell prepared. In addition, you can cast it without expending a spell slot, but the maximum number of servants you can have at a time is equal to half your Wizard level (round up). When you cast it, it has the following changes:
- The spell lasts for a number of hours equal to 1 plus your Intelligence modifier (minimum of 2 hours), instead of 1 hour.
- Your servant appears as a visible origami version of itself.
- Your servant has Immunity to Poison and Psychic damage as well as the Poisoned condition.
- Your servant can move through a space as narrow as 1 inch without expending extra movement to do so.
- When you take a Bonus Action to command a servant, you can issue a unique command to each servant you have created as part of the same Bonus Action.
- Your servant falls at a rate of 60 feet per round and takes no damage from falling.
- Your servant can see Invisible creatures and objects as if they were visible.
- As a Magic action while your servant is within 200 feet of you, you can see through its eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.
- You can command your servant to perform a task that would move it up to 200 feet away from you, instead of 60 feet.
Level 14: Arcane Refresh
Whenever one of your Origami Constructs is destroyed, the magic you lent it returns to you. You either regain 10 Hit Points or one expended spell slot of level 2 or lower (your choice).
Additionally, when one of your Origami Constructs you can see would take damage, you can take a Reaction to negate that damage. Once you use this ability, you can’t do so again until you finish a Long Rest.
