The Crooked Moon
Avantris Entertainment

Caption

Distill the Essence of Creation

Philosophers have focused their study of wizardry on the fundamental nature of existence and reality. They seek the most quintessential truths of creation and manipulate those forces and substances through alchemical practice. Through understanding, deconstruction, and reconstruction, they master the natural energies of the world around them and alter it to their will.

Level 3: Alchemical Knowledge

You gain a set of Alchemist’s Supplies. You have proficiency with it and can use it as an Arcane Focus. Additionally, you can use Alchemist’s Supplies instead of the normal tool to craft a magic item.

Level 3: Quintessence

You have learned the fundamental process of dissolution. You know the Dissolution cantrip. A creature or object you reduce to 0 Hit Points with the cantrip is destroyed. If the target was Small or larger, it dissolves into a measure (1 ounce) of crystalline powder called Quintessence.

You can have a maximum amount of Quintessence equal to twice your Intelligence modifier at one time (minimum of 2 measures). If you create more, the oldest measure vanishes. You can use Quintessence you are touching in the following ways.

Material Component. When you cast a spell, you can expend Quintessence to serve as the spell’s Material components up to a value of 100 GP per Quintessence expended.

Reagent. When you scribe a spell into your spellbook, or when you use Alchemist’s Supplies to craft a magic item, you can expend Quintessence to serve as 50 GP worth of material for the task per Quintessence expended.

Vitriolic Enhancement. When you cast a spell that deals damage, you can expend 1 Quintessence as an additional Material component to change one damage type the spell deals to Force.

Level 6: Albedo

You can purify your Quintessence to amplify your spells. When you cast a spell using a spell slot, you can expend 1 Quintessence as a Material component to increase the level of the spell slot by 1, up to level 9. The maximum Quintessence you can expend in this way on a given spell is half of your Proficiency Bonus (rounded up).

Level 10: Citrinitas

You can now manipulate Quintessence to create, not merely to purify. You always have the Creation and Fabricate spells prepared, and you can cast each spell once without expending a spell slot, regaining the ability to do so when you finish a Long Rest. When you cast a spell using this feature, you can cast the spell as an action rather than its normal casting time. You can also cast the spells normally using spell slots of the appropriate level.

Additionally, when you cast Creation, you can expend a number of Quintessence up to your Intelligence modifier (minimum of 1) to multiply the spell’s duration by 1 plus the amount expended.

Level 14: Rubedo

The culmination of your great work, you can now distill your perfected knowledge of existence into a physical form. When you finish a Short or Long Rest, you can expend 10 Quintessence to create a philosopher’s stone—a translucent red crystal. The stone is a Tiny magical object with AC 19, HP 20, and Immunity to all damage except Force. If you create a second philosopher’s stone, the first one vanishes. While you carry the stone, it grants you the following benefits.

Amplification. When you cast a spell, you can expend up to 2 Quintessence as an additional Material component to increase your spell save DC for that spell by the same amount.

Equivalent Exchange. When you fail a saving throw, you can take a Reaction to expend 5 Quintessence to succeed on the save instead.

Longevity. You stop aging and don’t suffer any effects from old age, including dying from it.

Sympathy. The stone counts as part of your body for the purpose of the Scrying spell and for spells that restore you to life if you die. The stone itself serves as the Material component for the spell (if any) and is destroyed when the spell is cast.

Philosophical Pursuits

Every Wizard who walks the steps of the Philosopher does so to solve some specific problem, even if only at first. The Philosophical Pursuits table offers challenges or goals that set you onto your study of alchemical magic.

Philosophical Pursuits
1d12Guiding Goal
1Someone close to you is lost in time, the planes, or some other esoteric state of being. Unraveling the nature of reality is your path to finding them.
2You suffered a debilitating ailment or injury and turned to the study of magic to deconstruct the impairment’s nature and transmute it.
3Your teacher was killed by a rival Philosopher, and you must learn all you can of that discipline to protect yourself and bring them to justice.
4The rediscovered research of a missing mage unlocked the first secrets of your understanding but contains many more you can’t yet decipher.
5Wizardry provides a path to immense power, but you know an even greater state of being awaits your ascension.
6You encountered a material with miraculous properties, and you can’t rest until you discover the secret of its creation.
7Your sibling’s soul was separated from their body in a spell gone wrong, and you cannot forgive yourself until you make them whole.
8You were a stage performer who wowed audiences with magical acts, and you seek the ultimate magic trick to become a legend.
9You come from an impoverished hometown and wish to utilize the transmutation of metals to bring prosperity to your community.
10In your pursuit to be closer to the gods, you have sought the secrets of creating new life forms in your own image.
11You were raised to revere the four elements, and you hypothesized that mastering the stuff of existence will bring harmony to them all.
12You had aspirations of joining the military and rising through the ranks, believing that the magic of reality can be used as a weapon of war.